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    Searched refs:addUniformArray (Results 1 - 6 of 6) sorted by null

  /external/skia/src/gpu/gl/
GrGLShaderBuilder.h 125 it will refer to the final uniform name after return. Use the addUniformArray variant to add
132 return this->addUniformArray(visibility, type, name, GrGLShaderVar::kNonArray, outName);
134 GrGLUniformManager::UniformHandle addUniformArray(uint32_t visibility,
GrGLShaderBuilder.cpp 169 GrGLUniformManager::UniformHandle GrGLShaderBuilder::addUniformArray(uint32_t visibility,
  /external/skia/src/gpu/effects/
GrConvolutionEffect.cpp 66 fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType,
  /external/skia/src/effects/gradients/
SkTwoPointRadialGradient.cpp 550 fVSParamUni = builder->addUniformArray(GrGLShaderBuilder::kVertex_ShaderType,
552 fFSParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType,
SkTwoPointConicalGradient.cpp 490 fVSParamUni = builder->addUniformArray(GrGLShaderBuilder::kVertex_ShaderType,
492 fFSParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType,
  /external/skia/src/effects/
SkMatrixConvolutionImageFilter.cpp 397 fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType,

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