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Searched
refs:addUniformArray
(Results
1 - 6
of
6
) sorted by null
/external/skia/src/gpu/gl/
GrGLShaderBuilder.h
125
it will refer to the final uniform name after return. Use the
addUniformArray
variant to add
132
return this->
addUniformArray
(visibility, type, name, GrGLShaderVar::kNonArray, outName);
134
GrGLUniformManager::UniformHandle
addUniformArray
(uint32_t visibility,
GrGLShaderBuilder.cpp
169
GrGLUniformManager::UniformHandle GrGLShaderBuilder::
addUniformArray
(uint32_t visibility,
/external/skia/src/gpu/effects/
GrConvolutionEffect.cpp
66
fKernelUni = builder->
addUniformArray
(GrGLShaderBuilder::kFragment_ShaderType,
/external/skia/src/effects/gradients/
SkTwoPointRadialGradient.cpp
550
fVSParamUni = builder->
addUniformArray
(GrGLShaderBuilder::kVertex_ShaderType,
552
fFSParamUni = builder->
addUniformArray
(GrGLShaderBuilder::kFragment_ShaderType,
SkTwoPointConicalGradient.cpp
490
fVSParamUni = builder->
addUniformArray
(GrGLShaderBuilder::kVertex_ShaderType,
492
fFSParamUni = builder->
addUniformArray
(GrGLShaderBuilder::kFragment_ShaderType,
/external/skia/src/effects/
SkMatrixConvolutionImageFilter.cpp
397
fKernelUni = builder->
addUniformArray
(GrGLShaderBuilder::kFragment_ShaderType,
Completed in 119 milliseconds