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    Searched refs:appendUniform (Results 1 - 3 of 3) sorted by null

  /external/skia/src/gpu/gl/
GrGLUniformManager.h 30 UniformHandle appendUniform(GrSLType type, int arrayCount = GrGLShaderVar::kNonArray);
GrGLShaderBuilder.cpp 182 fUniformManager.appendUniform(type, count);
GrGLUniformManager.cpp 17 GrGLUniformManager::UniformHandle GrGLUniformManager::appendUniform(GrSLType type, int arrayCount) {

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