/external/jmonkeyengine/engine/src/android/jme3test/android/ |
TestSkyLoadingLagoon.java | 49 Texture west = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg"); 50 Texture east = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_east.jpg"); 51 Texture north = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_north.jpg"); 52 Texture south = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_south.jpg"); 53 Texture up = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_up.jpg"); 54 Texture down = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_down.jpg"); 58 Texture west = assetManager.loadTexture("Textures/Sky/Primitives/primitives_positive_x.png"); 59 Texture east = assetManager.loadTexture("Textures/Sky/Primitives/primitives_negative_x.png"); 60 Texture north = assetManager.loadTexture("Textures/Sky/Primitives/primitives_negative_z.png"); 61 Texture south = assetManager.loadTexture("Textures/Sky/Primitives/primitives_positive_z.png") [all...] |
TestSkyLoadingPrimitives.java | 49 Texture west = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg"); 50 Texture east = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_east.jpg"); 51 Texture north = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_north.jpg"); 52 Texture south = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_south.jpg"); 53 Texture up = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_up.jpg"); 54 Texture down = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_down.jpg"); 57 Texture west = assetManager.loadTexture("Textures/Sky/Primitives/primitives_positive_x.png"); 58 Texture east = assetManager.loadTexture("Textures/Sky/Primitives/primitives_negative_x.png"); 59 Texture north = assetManager.loadTexture("Textures/Sky/Primitives/primitives_negative_z.png"); 60 Texture south = assetManager.loadTexture("Textures/Sky/Primitives/primitives_positive_z.png") [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
TestSkyLoading.java | 48 Texture west = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg"); 49 Texture east = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_east.jpg"); 50 Texture north = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_north.jpg"); 51 Texture south = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_south.jpg"); 52 Texture up = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_up.jpg"); 53 Texture down = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_down.jpg"); 55 Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down);
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/external/robolectric/src/test/java/com/xtremelabs/robolectric/shadows/ |
AssetManagerTest.java | 4 import android.content.res.AssetManager; 21 AssetManager assetManager; 26 assetManager = new Activity().getAssets(); 31 assertNotNull(assetManager); 33 assetManager = Robolectric.application.getAssets(); 34 assertNotNull(assetManager); 36 assetManager = Robolectric.application.getResources().getAssets(); 37 assertNotNull(assetManager); 46 files = Arrays.asList(assetManager.list(testPath)) [all...] |
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/heightmap/ |
ImageBasedHeightMapGrid.java | 7 import com.jme3.asset.AssetManager; 32 private final AssetManager assetManager; 37 public ImageBasedHeightMapGrid(final String textureBase, final String textureExt, AssetManager assetManager) { 38 this(assetManager, new Namer() { 46 public ImageBasedHeightMapGrid(AssetManager assetManager, Namer namer) { 47 this.assetManager = assetManager; [all...] |
/development/ndk/platforms/android-9/include/android/ |
asset_manager_jni.h | 29 * Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager 34 AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager);
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/frameworks/native/include/android/ |
asset_manager_jni.h | 29 * Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager 34 AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager);
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/prebuilts/ndk/5/platforms/android-9/arch-arm/usr/include/android/ |
asset_manager_jni.h | 29 * Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager 34 AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager);
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/prebuilts/ndk/6/platforms/android-9/arch-arm/usr/include/android/ |
asset_manager_jni.h | 29 * Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager 34 AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager);
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/prebuilts/ndk/6/platforms/android-9/arch-x86/usr/include/android/ |
asset_manager_jni.h | 29 * Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager 34 AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager);
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/prebuilts/ndk/7/platforms/android-14/arch-arm/usr/include/android/ |
asset_manager_jni.h | 29 * Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager 34 AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager);
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/prebuilts/ndk/7/platforms/android-14/arch-x86/usr/include/android/ |
asset_manager_jni.h | 29 * Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager 34 AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager);
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/prebuilts/ndk/7/platforms/android-9/arch-arm/usr/include/android/ |
asset_manager_jni.h | 29 * Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager 34 AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager);
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/prebuilts/ndk/7/platforms/android-9/arch-x86/usr/include/android/ |
asset_manager_jni.h | 29 * Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager 34 AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager);
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/prebuilts/ndk/8/platforms/android-14/arch-arm/usr/include/android/ |
asset_manager_jni.h | 29 * Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager 34 AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager);
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/prebuilts/ndk/8/platforms/android-14/arch-mips/usr/include/android/ |
asset_manager_jni.h | 29 * Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager 34 AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager);
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/prebuilts/ndk/8/platforms/android-14/arch-x86/usr/include/android/ |
asset_manager_jni.h | 29 * Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager 34 AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager);
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/prebuilts/ndk/8/platforms/android-9/arch-arm/usr/include/android/ |
asset_manager_jni.h | 29 * Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager 34 AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager);
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/prebuilts/ndk/8/platforms/android-9/arch-mips/usr/include/android/ |
asset_manager_jni.h | 29 * Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager 34 AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager);
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/prebuilts/ndk/8/platforms/android-9/arch-x86/usr/include/android/ |
asset_manager_jni.h | 29 * Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager 34 AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager);
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/external/jmonkeyengine/engine/src/test/jme3test/audio/ |
TestMusicStreaming.java | 48 assetManager.registerLocator("http://www.vorbis.com/music/", UrlLocator.class); 49 AudioNode audioSource = new AudioNode(assetManager, "Lumme-Badloop.ogg", true);
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/external/jmonkeyengine/engine/src/test/jme3test/model/ |
TestObjLoading.java | 51 Geometry teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj"); 54 Material mat = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
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/external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/ |
SoundDeviceJme.java | 35 import com.jme3.asset.AssetManager; 45 protected AssetManager assetManager; 48 public SoundDeviceJme(AssetManager assetManager, AudioRenderer ar){ 49 this.assetManager = assetManager; 57 AudioNode an = new AudioNode(assetManager, filename, false); 63 return new SoundHandleJme(ar, assetManager, filename);
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/external/jmonkeyengine/engine/src/core/com/jme3/post/ |
PreDepthProcessor.java | 35 import com.jme3.asset.AssetManager; 52 private AssetManager assetManager; 56 public PreDepthProcessor(AssetManager assetManager){ 57 this.assetManager = assetManager; 58 preDepth = new Material(assetManager, "Common/MatDefs/Shadow/PreShadow.j3md");
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/external/jmonkeyengine/engine/src/test/jme3test/light/ |
TestSpotLightTerrain.java | 119 matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md"); 124 matTerrain.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alpha1.png")); 125 matTerrain.setTexture("AlphaMap_1", assetManager.loadTexture("Textures/Terrain/splat/alpha2.png")); 128 Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png"); 132 Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); 138 Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg"); 144 Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg"); 150 Texture brick = assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg"); 156 Texture riverRock = assetManager.loadTexture("Textures/Terrain/Pond/Pond.jpg"); 162 Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg") [all...] |