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    Searched refs:bind_locked (Results 1 - 3 of 3) sorted by null

  /sdk/emulator/opengl/host/libs/libOpenglRender/
ColorBuffer.cpp 50 if (!fb->bind_locked()) {
141 fb->bind_locked();
163 if (!fb->bind_locked()) return;
209 if (fb->bind_locked()) {
364 if (fb->bind_locked()) {
FrameBuffer.h 92 bool bind_locked();
FrameBuffer.cpp 246 if (!fb->bind_locked()) {
740 bool FrameBuffer::bind_locked() function in class:FrameBuffer

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