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Searched
refs:componentCount
(Results
1 - 7
of
7
) sorted by null
/external/icu4c/layout/
MarkToLigaturePosnSubtables.h
37
le_uint16
componentCount
;
MarkToLigaturePosnSubtables.cpp
66
le_int32
componentCount
= SWAPW(ligatureAttachTable->
componentCount
);
69
if (component >=
componentCount
) {
71
component =
componentCount
- 1;
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/
ShaderProgram.java
144
public void setAttributeValues(String attributeName, float[] data, int
componentCount
) {
145
if (!setShaderAttributeValues(attributeName, data,
componentCount
)) {
154
int
componentCount
,
161
componentCount
,
291
int
componentCount
);
296
int
componentCount
,
/external/replicaisland/src/com/replica/replicaisland/
LevelBuilder.java
188
final int
componentCount
= backgroundObject.getCount();
189
for (int x =
componentCount
- 1; x >= 0; x--) {
GameObjectFactory.java
372
final int
componentCount
= object.getCount();
373
for (int x = 0; x <
componentCount
; x++) {
[
all
...]
/packages/apps/Gallery2/gallerycommon/src/com/android/gallery3d/exif/
ExifTag.java
127
ExifTag(short tagId, short type, int
componentCount
, int ifd,
131
mComponentCountActual =
componentCount
;
[
all
...]
/external/chromium/chrome/browser/resources/file_manager/js/
exif_reader.js
117
tag.
componentCount
= br.readScalar(4);
Completed in 216 milliseconds