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  /external/llvm/include/llvm/IR/
TypeBuilder.h 25 /// known at compile time. To support cross-compilation, we define a
31 /// to guarantee that its result is suitable for cross-compilation.
79 // Types for use with cross-compilable TypeBuilders. These correspond
96 template<typename T, bool cross> class TypeBuilder<const T, cross>
97 : public TypeBuilder<T, cross> {};
98 template<typename T, bool cross> class TypeBuilder<volatile T, cross>
99 : public TypeBuilder<T, cross> {};
100 template<typename T, bool cross> class TypeBuilder<const volatile T, cross
    [all...]
  /external/bison/build-aux/
Makefile.am 17 cross-options.pl \
  /external/eigen/test/
geo_orthomethods.cpp 31 // cross product
32 VERIFY_IS_MUCH_SMALLER_THAN(v1.cross(v2).dot(v1), Scalar(1));
33 VERIFY_IS_MUCH_SMALLER_THAN(v1.dot(v1.cross(v2)), Scalar(1));
34 VERIFY_IS_MUCH_SMALLER_THAN(v1.cross(v2).dot(v2), Scalar(1));
35 VERIFY_IS_MUCH_SMALLER_THAN(v2.dot(v1.cross(v2)), Scalar(1));
38 (v0.cross(v1)).normalized(),
39 (v0.cross(v1).cross(v0)).normalized();
43 // colwise/rowwise cross product
48 mcross = mat3.colwise().cross(vec3)
    [all...]
  /external/eigen/doc/examples/
tut_arithmetic_dot_cross.cpp 14 cout << "Cross product:\n" << v.cross(w) << endl;
  /external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnClassifier.cpp 54 float a1 = b0 * b3.cross(b2);
55 float a2 = b1 * b0.cross(b3);
56 float a3 = b2 * b1.cross(b0);
  /external/eigen/Eigen/src/Eigenvalues/
SelfAdjointEigenSolver.h 581 VectorType cross; local
583 n = (cross = tmp.row(0).cross(tmp.row(1))).squaredNorm();
586 eivecs.col(k) = cross / sqrt(n);
589 n = (cross = tmp.row(0).cross(tmp.row(2))).squaredNorm();
592 eivecs.col(k) = cross / sqrt(n);
595 n = (cross = tmp.row(1).cross(tmp.row(2))).squaredNorm();
598 eivecs.col(k) = cross / sqrt(n)
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/math/
Ring.java 193 up.cross(Vector3f.UNIT_X, b1);
195 up.cross(Vector3f.UNIT_Y, b1);
198 up.cross(b1, b2);
  /external/bison/doc/
Makefile.am 20 bison_TEXINFOS = $(srcdir)/cross-options.texi gpl-3.0.texi fdl.texi
27 CROSS_OPTIONS_PL = $(top_srcdir)/build-aux/cross-options.pl
28 $(srcdir)/cross-options.texi: $(top_srcdir)/src/getargs.c $(CROSS_OPTIONS_PL)
36 MAINTAINERCLEANFILES = $(srcdir)/cross-options.texi
  /external/webkit/LayoutTests/http/tests/cookies/resources/
resetCookies.js 6 // Due to cross-origin restrictions, we can only (simply) reset cookies for our current origin.
  /ndk/tests/build/issue22345-ICE-postreload/jni/
issue22345-ICE-postreload.cpp 38 inline Vector3 cross(const Vector3& v1, const Vector3& v2) { function in namespace:math
49 math::normalize(math::cross(v1, v2));
  /external/llvm/unittests/IR/
TypeBuilderTest.cpp 184 template<bool cross> class TypeBuilder<MyType, cross> {
190 st.push_back(TypeBuilder<int, cross>::get(Context));
191 st.push_back(TypeBuilder<int*, cross>::get(Context));
192 st.push_back(TypeBuilder<void*[], cross>::get(Context));
207 template<bool cross> class TypeBuilder<MyPortableType, cross> {
213 st.push_back(TypeBuilder<types::i<32>, cross>::get(Context));
214 st.push_back(TypeBuilder<types::i<32>*, cross>::get(Context));
215 st.push_back(TypeBuilder<types::i<8>*[], cross>::get(Context))
    [all...]
  /external/eigen/bench/
eig33.cpp 125 // evecs.col(2) = evecs.col(0).cross(evecs.col(1)).normalized();
131 // evecs.col(0) = tmp.row(0).cross(tmp.row(1)).normalized();
135 // evecs.col(1) = tmp.row(0).cross(tmp.row(1)).normalized();
139 // evecs.col(2) = tmp.row(0).cross(tmp.row(1)).normalized();
151 evecs.col (2) = tmp.row (0).cross (tmp.row (1)).normalized ();
155 evecs.col(1) = tmp.row (0).cross(tmp.row (1));
163 evecs.col(1) = evecs.col(2).cross(evecs.col(1).cross(evecs.col(2))).normalized();
164 evecs.col(0) = evecs.col(2).cross(evecs.col(1));
  /external/webkit/Source/WebCore/platform/graphics/
FloatPoint3D.h 99 // Sets this FloatPoint3D to the cross product of the passed two.
102 void cross(const FloatPoint3D& a, const FloatPoint3D& b) function in class:WebCore::FloatPoint3D
112 // Convenience function returning "this cross point" as a
114 FloatPoint3D cross(const FloatPoint3D& point) const function in class:WebCore::FloatPoint3D
117 result.cross(*this, point);
  /external/eigen/unsupported/test/
alignedvector3.cpp 42 VERIFY_IS_APPROX(f2.cross(f3),r2.cross(r3));
  /external/llvm/lib/Target/ARM/AsmParser/
Android.mk 39 # or on Linux with mingw32msvc-gcc 4.2, which is used to cross-compile
  /external/eigen/demos/opengl/
trackball.cpp 24 Vector3f axis = mLastPoint3D.cross(newPoint3D).normalized();
gpuhelper.cpp 63 Vector3f ax = Matrix3f::Identity().col(2).cross(vec);
84 Vector3f ax = Matrix3f::Identity().col(2).cross(vec);
  /external/webkit/Source/WebCore/manual-tests/inspector-wrappers/
inspector-wrappers-test-utils.js 19 "to make a cross-domain XMLHttpRequest. Where " +
28 var str = "<p>This test tries to make a cross-domain XMLHttpRequest to " +
  /external/opencv/cvaux/src/
cvepilines.cpp 413 if( pointB[2] < 0 )/* If negative use other lines for cross */
878 {/* We have not cross */
895 /* We have cross. And it's result cross for up line. Set result coefs */
913 {/* Line 1 cross image 2 */
951 {/* We have not cross */
969 /* We have cross. And it's result cross for down line. Set result coefs */
987 {/* Line 2 cross image 2 */
1013 /* Get cross for direction1 and direction2 *
1181 CvPoint2D64d cross[4]; local
2190 CvPoint2D32f cross[4]; local
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cv3dtracker.cpp 531 CvPoint3D32f cross = cvPoint3D32f(d1.y*d2.z - d1.z*d2.y, local
534 double den = cross.x*cross.x + cross.y*cross.y + cross.z*cross.z;
539 double t1 = det(x, d2, cross) / den;
540 double t2 = det(x, d1, cross) / den;
  /external/skia/legacy/src/utils/
SkCamera.cpp 104 void SkUnit3D::Cross(const SkUnit3D& a, const SkUnit3D& b, SkUnit3D* cross) {
105 SkASSERT(cross);
107 // use x,y,z, in case &a == cross or &b == cross
113 cross->set(x, y, z);
267 SkUnit3D axis, zenith, cross; local
281 SkUnit3D::Cross(axis, zenith, &cross);
289 orien->set(SkMatrix::kMScaleX, SkUnitScalarMul(x, axis.fX) - SkUnitScalarMul(z, cross.fX))
    [all...]
  /external/skia/src/utils/
SkCamera.cpp 104 void SkUnit3D::Cross(const SkUnit3D& a, const SkUnit3D& b, SkUnit3D* cross) {
105 SkASSERT(cross);
107 // use x,y,z, in case &a == cross or &b == cross
113 cross->set(x, y, z);
267 SkUnit3D axis, zenith, cross; local
281 SkUnit3D::Cross(axis, zenith, &cross);
289 orien->set(SkMatrix::kMScaleX, SkUnitScalarMul(x, axis.fX) - SkUnitScalarMul(z, cross.fX))
    [all...]
  /external/stlport/
configure 34 --target=<target> target platform (cross-compiling)
55 --with-cxx=<name> use <name> as C++ compiler (use --target= for cross-compilation)
56 --with-cc=<name> use <name> as C compiler (use --target= for cross-compilation)
97 \$CXX C++ compiler name (use --target= for cross-compilation)
98 \$CC C compiler name (use --target= for cross-compilation)
292 echo "For cross-compilation with gcc use --target option only"
  /external/jmonkeyengine/engine/src/core/com/jme3/bounding/
BoundingSphere.java 286 Vector3f o = a.cross(b).multLocal(c.lengthSquared()).addLocal(
287 c.cross(a).multLocal(b.lengthSquared())).addLocal(
288 b.cross(c).multLocal(a.lengthSquared())).divideLocal(
311 Vector3f acrossB = a.cross(b);
320 Vector3f o = acrossB.cross(a).multLocal(b.lengthSquared()).addLocal(b.cross(acrossB).multLocal(a.lengthSquared())).divideLocal(Denominator);
  /external/quake/quake/src/QW/client/
mathlib.h 55 void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross);

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