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Searched
refs:current_skill
(Results
1 - 4
of
4
) sorted by null
/external/quake/quake/src/WinQuake/
sv_main.cpp
1074
current_skill
= (int)(skill.value + 0.5);
1075
if (
current_skill
< 0)
1076
current_skill
= 0;
1077
if (
current_skill
> 3)
1078
current_skill
= 3;
1080
Cvar_SetValue ("skill", (float)
current_skill
);
quakedef.h
329
extern int
current_skill
; // skill level for currently loaded level (in case
host_cmd.cpp
25
int
current_skill
;
variable
537
fprintf (f, "%d\n",
current_skill
);
619
current_skill
= (int)(tfloat + 0.1);
620
Cvar_SetValue ("skill", (float)
current_skill
);
[
all
...]
pr_edict.cpp
941
else if ((
current_skill
== 0 && ((int)ent->u.v.spawnflags & SPAWNFLAG_NOT_EASY))
942
|| (
current_skill
== 1 && ((int)ent->u.v.spawnflags & SPAWNFLAG_NOT_MEDIUM))
943
|| (
current_skill
>= 2 && ((int)ent->u.v.spawnflags & SPAWNFLAG_NOT_HARD)) )
Completed in 2537 milliseconds