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    Searched refs:drawQuad (Results 1 - 10 of 10) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/android/layers/
VideoLayerAndroid.cpp 81 shader->drawQuad(&backGroundQuadData);
97 shader->drawQuad(&spinnerQuadData);
104 shader->drawQuad(&spinnerQuadData);
145 shader->drawQuad(&pureColorQuadData);
184 shader->drawQuad(&iconQuadData);
197 shader->drawQuad(&pureColorQuadData);
201 shader->drawQuad(&iconQuadData);
211 shader->drawQuad(&iconQuadData);
BaseLayerAndroid.cpp 216 TilesManager::instance()->shader()->drawQuad(&backgroundData);
246 TilesManager::instance()->shader()->drawQuad(&repeatedQuadData);
281 TilesManager::instance()->shader()->drawQuad(&backgroundData);
CanvasLayer.cpp 208 TilesManager::instance()->shader()->drawQuad(&data);
MediaTexture.cpp 183 TilesManager::instance()->shader()->drawQuad(&data);
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
TileTexture.cpp 141 shader->drawQuad(&data);
145 shader->drawQuad(&data);
GLExtras.cpp 58 ALOGV("drawQuad [%fx%f, %f, %f]", srcRect.fLeft, srcRect.fTop,
68 TilesManager::instance()->shader()->drawQuad(&data);
ShaderProgram.h 128 // For drawQuad and drawLayerQuad, they can handle 3 cases for now:
135 void drawQuad(const DrawQuadData* data);
TileGrid.cpp 412 TilesManager::instance()->shader()->drawQuad(&backGroundData);
TransferQueue.cpp 204 TilesManager::instance()->shader()->drawQuad(&data);
ShaderProgram.cpp     [all...]

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