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    Searched refs:fLastTime (Results 1 - 6 of 6) sorted by null

  /external/skia/legacy/src/animator/
SkDisplayApply.h 93 SkMSec fLastTime; // used only to return script property time
SkDisplayApply.cpp 60 fLastTime(0), fAppended(false), fContainsScope(false), fDeleteScope(false), fEmbedded(false),
396 fLastTime = step * SK_MSec1;
489 value->fOperand.fS32 = fLastTime / SK_MSec1;
497 value->fOperand.fS32 = fLastTime;
595 SkMSec innerTime = fLastTime = state.getRelativeTime(time);
621 (transition == SkApply::kTransition_reverse && fLastTime == 0)) && state.fUnpostedEndEvent) {
628 if (fLastTime > animate->dur)
629 fLastTime = animate->dur;
SkAnimateActive.cpp 168 fApply.fLastTime = time;
198 fApply.fLastTime = time;
  /external/skia/src/animator/
SkDisplayApply.h 93 SkMSec fLastTime; // used only to return script property time
SkDisplayApply.cpp 60 fLastTime(0), fAppended(false), fContainsScope(false), fDeleteScope(false), fEmbedded(false),
396 fLastTime = step * SK_MSec1;
489 value->fOperand.fS32 = fLastTime / SK_MSec1;
497 value->fOperand.fS32 = fLastTime;
595 SkMSec innerTime = fLastTime = state.getRelativeTime(time);
621 (transition == SkApply::kTransition_reverse && fLastTime == 0)) && state.fUnpostedEndEvent) {
628 if (fLastTime > animate->dur)
629 fLastTime = animate->dur;
SkAnimateActive.cpp 168 fApply.fLastTime = time;
198 fApply.fLastTime = time;

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