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Searched
refs:fLastTime
(Results
1 - 6
of
6
) sorted by null
/external/skia/legacy/src/animator/
SkDisplayApply.h
93
SkMSec
fLastTime
; // used only to return script property time
SkDisplayApply.cpp
60
fLastTime
(0), fAppended(false), fContainsScope(false), fDeleteScope(false), fEmbedded(false),
396
fLastTime
= step * SK_MSec1;
489
value->fOperand.fS32 =
fLastTime
/ SK_MSec1;
497
value->fOperand.fS32 =
fLastTime
;
595
SkMSec innerTime =
fLastTime
= state.getRelativeTime(time);
621
(transition == SkApply::kTransition_reverse &&
fLastTime
== 0)) && state.fUnpostedEndEvent) {
628
if (
fLastTime
> animate->dur)
629
fLastTime
= animate->dur;
SkAnimateActive.cpp
168
fApply.
fLastTime
= time;
198
fApply.
fLastTime
= time;
/external/skia/src/animator/
SkDisplayApply.h
93
SkMSec
fLastTime
; // used only to return script property time
SkDisplayApply.cpp
60
fLastTime
(0), fAppended(false), fContainsScope(false), fDeleteScope(false), fEmbedded(false),
396
fLastTime
= step * SK_MSec1;
489
value->fOperand.fS32 =
fLastTime
/ SK_MSec1;
497
value->fOperand.fS32 =
fLastTime
;
595
SkMSec innerTime =
fLastTime
= state.getRelativeTime(time);
621
(transition == SkApply::kTransition_reverse &&
fLastTime
== 0)) && state.fUnpostedEndEvent) {
628
if (
fLastTime
> animate->dur)
629
fLastTime
= animate->dur;
SkAnimateActive.cpp
168
fApply.
fLastTime
= time;
198
fApply.
fLastTime
= time;
Completed in 2604 milliseconds