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    Searched refs:fSamplerUniform (Results 1 - 2 of 2) sorted by null

  /external/skia/src/gpu/gl/
GrGLShaderBuilder.h 32 , fSamplerUniform(GrGLUniformManager::kInvalidUniformHandle) {}
38 GrAssert(GrGLUniformManager::kInvalidUniformHandle == fSamplerUniform);
41 fSamplerUniform = other.fSamplerUniform;
52 GrAssert(GrGLUniformManager::kInvalidUniformHandle == fSamplerUniform);
58 fSamplerUniform = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
61 GrAssert(GrGLUniformManager::kInvalidUniformHandle != fSamplerUniform);
67 GrGLUniformManager::UniformHandle fSamplerUniform;
69 friend class GrGLShaderBuilder; // to access fSamplerUniform
70 friend class GrGLProgram; // to construct these and access fSamplerUniform
    [all...]
GrGLShaderBuilder.cpp 112 this->getUniformCStr(sampler.fSamplerUniform),
431 samplerHandles->push_back(textureSamplers[i].fSamplerUniform);

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