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    Searched refs:fUniforms (Results 1 - 4 of 4) sorted by null

  /external/skia/src/gpu/gl/
GrGLUniformManager.cpp 18 int idx = fUniforms.count();
19 Uniform& uni = fUniforms.push_back();
29 const Uniform& uni = fUniforms[handle_to_index(u)];
45 const Uniform& uni = fUniforms[handle_to_index(u)];
61 const Uniform& uni = fUniforms[handle_to_index(u)];
78 const Uniform& uni = fUniforms[handle_to_index(u)];
94 const Uniform& uni = fUniforms[handle_to_index(u)];
108 const Uniform& uni = fUniforms[handle_to_index(u)];
124 const Uniform& uni = fUniforms[handle_to_index(u)];
142 const Uniform& uni = fUniforms[handle_to_index(u)]
    [all...]
GrGLShaderBuilder.cpp 85 : fUniforms(kVarsPerBlock)
179 BuilderUniform& uni = fUniforms.push_back();
180 UniformHandle h = index_to_handle(fUniforms.count() - 1);
213 return fUniforms[handle_to_index(u)].fVariable;
361 for (int i = 0; i < fUniforms.count(); ++i) {
362 if (fUniforms[i].fVisibility & stype) {
363 fUniforms[i].fVariable.appendDecl(fContext, out);
413 fUniformManager.getUniformLocations(programID, fUniforms);
GrGLUniformManager.h 80 SkTArray<Uniform, true> fUniforms;
GrGLShaderBuilder.h 197 GrGLUniformManager::BuilderUniformArray fUniforms;

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