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Searched
refs:fUniforms
(Results
1 - 4
of
4
) sorted by null
/external/skia/src/gpu/gl/
GrGLUniformManager.cpp
18
int idx =
fUniforms
.count();
19
Uniform& uni =
fUniforms
.push_back();
29
const Uniform& uni =
fUniforms
[handle_to_index(u)];
45
const Uniform& uni =
fUniforms
[handle_to_index(u)];
61
const Uniform& uni =
fUniforms
[handle_to_index(u)];
78
const Uniform& uni =
fUniforms
[handle_to_index(u)];
94
const Uniform& uni =
fUniforms
[handle_to_index(u)];
108
const Uniform& uni =
fUniforms
[handle_to_index(u)];
124
const Uniform& uni =
fUniforms
[handle_to_index(u)];
142
const Uniform& uni =
fUniforms
[handle_to_index(u)]
[
all
...]
GrGLShaderBuilder.cpp
85
:
fUniforms
(kVarsPerBlock)
179
BuilderUniform& uni =
fUniforms
.push_back();
180
UniformHandle h = index_to_handle(
fUniforms
.count() - 1);
213
return
fUniforms
[handle_to_index(u)].fVariable;
361
for (int i = 0; i <
fUniforms
.count(); ++i) {
362
if (
fUniforms
[i].fVisibility & stype) {
363
fUniforms
[i].fVariable.appendDecl(fContext, out);
413
fUniformManager.getUniformLocations(programID,
fUniforms
);
GrGLUniformManager.h
80
SkTArray<Uniform, true>
fUniforms
;
GrGLShaderBuilder.h
197
GrGLUniformManager::BuilderUniformArray
fUniforms
;
Completed in 5198 milliseconds