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    Searched refs:fVisibility (Results 1 - 3 of 3) sorted by null

  /external/skia/src/gpu/gl/
GrGLUniformManager.h 56 uint32_t fVisibility;
GrGLShaderBuilder.cpp 195 uni.fVisibility = visibility;
362 if (fUniforms[i].fVisibility & stype) {
GrGLUniformManager.cpp 262 if (GrGLShaderBuilder::kVertex_ShaderType & uniforms[i].fVisibility) {
265 if (GrGLShaderBuilder::kFragment_ShaderType & uniforms[i].fVisibility) {

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