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Searched
refs:fVisibility
(Results
1 - 3
of
3
) sorted by null
/external/skia/src/gpu/gl/
GrGLUniformManager.h
56
uint32_t
fVisibility
;
GrGLShaderBuilder.cpp
195
uni.
fVisibility
= visibility;
362
if (fUniforms[i].
fVisibility
& stype) {
GrGLUniformManager.cpp
262
if (GrGLShaderBuilder::kVertex_ShaderType & uniforms[i].
fVisibility
) {
265
if (GrGLShaderBuilder::kFragment_ShaderType & uniforms[i].
fVisibility
) {
Completed in 22 milliseconds