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Searched
refs:facingDirection
(Results
1 - 17
of
17
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
SolidSurfaceComponent.java
99
if (parentObject.
facingDirection
.x < 0.0f) {
103
if (parentObject.
facingDirection
.y < 0.0f) {
109
if (parentObject.
facingDirection
.x < 0.0f) {
113
if (parentObject.
facingDirection
.y < 0.0f) {
119
if (parentObject.
facingDirection
.x < 0.0f) {
123
if (parentObject.
facingDirection
.y < 0.0f) {
EnemyAnimationComponent.java
92
parentObject.
facingDirection
.x = -1.0f;
94
parentObject.
facingDirection
.x = 1.0f;
141
parentObject.
facingDirection
.x = -1.0f;
143
parentObject.
facingDirection
.x = 1.0f;
GenericAnimationComponent.java
37
if (parentObject.
facingDirection
.x != 0.0f && parentObject.getVelocity().x != 0.0f) {
38
parentObject.
facingDirection
.x = Utils.sign(parentObject.getVelocity().x);
NPCAnimationComponent.java
230
parentObject.
facingDirection
.x = 1;
232
parentObject.
facingDirection
.x = -1;
268
parentObject.
facingDirection
.x = 1;
270
parentObject.
facingDirection
.x = -1;
295
parentObject.
facingDirection
.x = 1;
297
parentObject.
facingDirection
.x = -1;
306
parentObject.
facingDirection
.x = 1;
308
parentObject.
facingDirection
.x = -1;
336
parentObject.
facingDirection
.x = 1;
338
parentObject.
facingDirection
.x = -1;
[
all
...]
GameObject.java
52
public Vector2
facingDirection
;
89
facingDirection
= new Vector2(1, 0);
105
facingDirection
.set(1.0f, 1.0f);
LauncherComponent.java
109
mLaunchDirection.multiply(parentObject.
facingDirection
);
127
position.x + (mLaunchEffectOffsetX * parentObject.
facingDirection
.x),
128
position.y + (mLaunchEffectOffsetY * parentObject.
facingDirection
.y),
GameObjectCollisionSystem.java
108
sFlip.flipX = (record.object.
facingDirection
.x < 0.0f);
109
sFlip.flipY = (record.object.
facingDirection
.y < 0.0f);
121
sOtherFlip.flipX = (other.object.
facingDirection
.x < 0.0f);
122
sOtherFlip.flipY = (other.object.
facingDirection
.y < 0.0f);
328
sCompareFlip.flipX = (object1.object.
facingDirection
.x < 0.0f);
329
sCompareFlip.flipY = (object1.object.
facingDirection
.y < 0.0f);
336
sCompareFlip.flipX = (object2.object.
facingDirection
.x < 0.0f);
337
sCompareFlip.flipY = (object2.object.
facingDirection
.y < 0.0f);
PatrolComponent.java
120
!= Utils.sign(parentObject.
facingDirection
.x)) {
128
!= Utils.sign(parentObject.
facingDirection
.x)) {
142
if (parentObject.
facingDirection
.x < 0.0f) {
222
== Utils.sign(parentObject.
facingDirection
.x)) {
251
mMaxSpeed * Utils.sign(parentObject.
facingDirection
.x);
SpriteComponent.java
114
updateFlip(bitmap, parentObject.
facingDirection
.x < 0.0f,
115
parentObject.
facingDirection
.y < 0.0f);
AnimationComponent.java
209
parentObject.
facingDirection
.x = -1.0f;
211
parentObject.
facingDirection
.x = 1.0f;
273
parentObject.
facingDirection
.x = -1.0f;
275
parentObject.
facingDirection
.x = 1.0f;
AttackAtDistanceComponent.java
59
== Utils.sign(parentObject.
facingDirection
.x));
SleeperComponent.java
80
parentObject.getImpulse().x += mAttackImpulseX * parentObject.
facingDirection
.x;
LaunchProjectileComponent.java
137
if (parentObject.
facingDirection
.x < 0.0f) {
142
if (parentObject.
facingDirection
.y < 0.0f) {
LifetimeComponent.java
146
parentObject.getPosition().y, parentObject.
facingDirection
.x < 0.0f);
GameObjectFactory.java
[
all
...]
HitReactionComponent.java
138
y, parent.
facingDirection
.x < 0.0f);
NPCComponent.java
121
parentObject.getVelocity().x = -parentObject.
facingDirection
.x * HIT_IMPULSE;
Completed in 2370 milliseconds