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Searched
refs:fillPortion
(Results
1 - 9
of
9
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DrawQuadData.h
54
FloatRect
fillPortion
= FloatRect(0.0f, 0.0f, 1.0f, 1.0f))
60
, m_fillPortion(
fillPortion
.x(),
fillPortion
.y(),
61
fillPortion
.width(),
fillPortion
.height())
95
virtual FloatRect
fillPortion
() const { return m_fillPortion; }
146
FloatRect
fillPortion
= FloatRect(0.0f, 0.0f, 1.0f, 1.0f),
148
: DrawQuadData(type, drawMatrix, geometry, opacity, forceBlending,
fillPortion
)
Tile.cpp
225
const FloatRect&
fillPortion
)
235
if (
fillPortion
.maxX() < 1.0f ||
fillPortion
.maxY() < 1.0f
236
||
fillPortion
.x() > 0.0f ||
fillPortion
.y() > 0.0f)
238
this, m_x, m_y,
fillPortion
.x(),
fillPortion
.y(),
239
fillPortion
.maxX(),
fillPortion
.maxY());
242
forceBlending, usePointSampling,
fillPortion
);
[
all
...]
TileTexture.h
85
const FloatRect&
fillPortion
);
TileTexture.cpp
124
const FloatRect&
fillPortion
)
138
opacity, useBlending,
fillPortion
);
Tile.h
107
const FloatRect&
fillPortion
);
ShaderProgram.cpp
47
//
fillPortion
.xy = starting UV coordinates.
48
//
fillPortion
.zw = UV coordinates width and height.
52
"uniform vec4
fillPortion
;\n"
56
" v_texCoord = vPosition.xy *
fillPortion
.zw +
fillPortion
.xy;\n"
345
GLint tex2DFillPortion = glGetUniformLocation(tex2DProgram, "
fillPortion
");
355
GLint tex2DInvFillPortion = glGetUniformLocation(tex2DInvProgram, "
fillPortion
");
366
GLint repeatTexFillPortion = glGetUniformLocation(repeatTexProgram, "
fillPortion
");
379
GLint repeatTexInvFillPortion = glGetUniformLocation(repeatTexInvProgram, "
fillPortion
");
392
GLint texOESFillPortion = glGetUniformLocation(texOESProgram, "
fillPortion
");
[
all
...]
Surface.cpp
427
FloatRect
fillPortion
(0, 0, 0, 0);
428
tile->frontTexture()->drawGL(false, rect, 1.0f, 0, false, true,
fillPortion
);
TileGrid.cpp
364
FloatRect
fillPortion
(left, top, right - left, bottom - top);
367
forceBaseBlending, usePointSampling,
fillPortion
);
ShaderProgram.h
176
const Color& pureColor, const FloatRect&
fillPortion
,
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