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    Searched refs:fsName (Results 1 - 2 of 2) sorted by null

  /external/skia/src/gpu/gl/
GrGLProgram.cpp 229 const char *vsName, *fsName;
230 builder->addVarying(kVec4f_GrSLType, "Edge", &vsName, &fsName);
237 builder->fFSCode.appendf("\tfloat edgeAlpha = abs(dot(vec3(%s.xy,1), %s.xyz));\n", builder->fragmentPosition(), fsName);
243 builder->fFSCode.appendf("\tvec2 duvdx = dFdx(%s.xy);\n", fsName);
244 builder->fFSCode.appendf("\tvec2 duvdy = dFdy(%s.xy);\n", fsName);
245 builder->fFSCode.appendf("\tif (%s.z > 0.0 && %s.w > 0.0) {\n", fsName, fsName);
247 builder->fFSCode.appendf("\t\tedgeAlpha = min(min(%s.z, %s.w) + 0.5, 1.0);\n", fsName, fsName);
251 fsName, fsName)
    [all...]
GrGLShaderBuilder.cpp 232 const SkString* fsName;
249 fsName = fGSOutputs.back().accessName();
251 fsName = fVSOutputs.back().accessName();
256 fFSInputs.back().setName(*fsName);
258 *fsInName = fsName->c_str();

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