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Searched
refs:fsName
(Results
1 - 2
of
2
) sorted by null
/external/skia/src/gpu/gl/
GrGLProgram.cpp
229
const char *vsName, *
fsName
;
230
builder->addVarying(kVec4f_GrSLType, "Edge", &vsName, &
fsName
);
237
builder->fFSCode.appendf("\tfloat edgeAlpha = abs(dot(vec3(%s.xy,1), %s.xyz));\n", builder->fragmentPosition(),
fsName
);
243
builder->fFSCode.appendf("\tvec2 duvdx = dFdx(%s.xy);\n",
fsName
);
244
builder->fFSCode.appendf("\tvec2 duvdy = dFdy(%s.xy);\n",
fsName
);
245
builder->fFSCode.appendf("\tif (%s.z > 0.0 && %s.w > 0.0) {\n",
fsName
,
fsName
);
247
builder->fFSCode.appendf("\t\tedgeAlpha = min(min(%s.z, %s.w) + 0.5, 1.0);\n",
fsName
,
fsName
);
251
fsName
, fsName)
[
all
...]
GrGLShaderBuilder.cpp
232
const SkString*
fsName
;
249
fsName
= fGSOutputs.back().accessName();
251
fsName
= fVSOutputs.back().accessName();
256
fFSInputs.back().setName(*
fsName
);
258
*fsInName =
fsName
->c_str();
Completed in 393 milliseconds