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    Searched refs:gTexCoordBuffer (Results 1 - 5 of 5) sorted by null

  /external/quake/quake/src/WinQuake/
gl_warp.cpp 206 float* pUV = gTexCoordBuffer;
224 glTexCoordPointer(2, GL_FLOAT, 0, gTexCoordBuffer);
268 float* pUV = gTexCoordBuffer;
290 glTexCoordPointer(2, GL_FLOAT, 0, gTexCoordBuffer);
quakedef.h 371 extern float gTexCoordBuffer[VERTEXARRAYSIZE];
r_part.cpp 661 unsigned char* pUV = (unsigned char*) gTexCoordBuffer;
677 glTexCoordPointer(2, GL_BYTE, 0, gTexCoordBuffer);
744 pUV = (unsigned char*) gTexCoordBuffer;
gl_rmain.cpp 370 glTexCoordPointer(2, GL_FLOAT, 0, gTexCoordBuffer);
376 pTexCoord = gTexCoordBuffer;
    [all...]
gl_draw.cpp     [all...]

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