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Searched
refs:gVertexBuffer
(Results
1 - 6
of
6
) sorted by null
/external/quake/quake/src/WinQuake/
gl_rlight.cpp
94
glVertexPointer(3, GL_FLOAT, 0,
gVertexBuffer
);
98
float* pPos =
gVertexBuffer
;
gl_rmain.cpp
233
float* pPoint =
gVertexBuffer
;
256
glVertexPointer(3, GL_FLOAT, 0,
gVertexBuffer
);
371
glVertexPointer(3, GL_FLOAT, 0,
gVertexBuffer
);
375
pPos =
gVertexBuffer
;
484
pVertex =
gVertexBuffer
;
505
glVertexPointer(3, GL_FLOAT, 0,
gVertexBuffer
);
[
all
...]
quakedef.h
369
extern float
gVertexBuffer
[VERTEXARRAYSIZE];
r_part.cpp
659
float* pPos =
gVertexBuffer
;
663
int maxParticleIndex = (int) sizeof(
gVertexBuffer
) / (sizeof(float) * 3) - 3;
676
glVertexPointer(3, GL_FLOAT, 0,
gVertexBuffer
);
742
pPos =
gVertexBuffer
;
gl_rsurf.cpp
585
float* pPos =
gVertexBuffer
;
652
glVertexPointer(3, GL_FLOAT, 0,
gVertexBuffer
);
657
float* pnv =
gVertexBuffer
;
695
glVertexPointer(3, GL_FLOAT, 0,
gVertexBuffer
);
700
float* pnv =
gVertexBuffer
;
[
all
...]
gl_draw.cpp
[
all
...]
Completed in 598 milliseconds