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    Searched refs:getFrustumNear (Results 1 - 11 of 11) sorted by null

  /external/jmonkeyengine/engine/src/core-effects/com/jme3/post/ssao/
SSAOFilter.java 134 float farY = (vp.getCamera().getFrustumTop() / vp.getCamera().getFrustumNear()) * vp.getCamera().getFrustumFar();
137 frustumNearFar.x = vp.getCamera().getFrustumNear();
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/water/
SimpleWaterProcessor.java 156 material.setVector2("FrustumNearFar", new Vector2f(vp.getCamera().getFrustumNear(), vp.getCamera().getFrustumFar()));
196 refractionCam.setFrustum(sceneCam.getFrustumNear(),
212 reflectionCam.setFrustum(sceneCam.getFrustumNear(),
WaterFilter.java 162 reflectionCam.setFrustum(sceneCam.getFrustumNear(),
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  /external/jmonkeyengine/engine/src/core/com/jme3/scene/control/
LodControl.java 154 float atanNH = FastMath.atan(cam.getFrustumNear() * cam.getFrustumTop());
  /external/jmonkeyengine/engine/src/core/com/jme3/shadow/
BasicShadowRenderer.java 150 viewCam.getFrustumNear(),
ShadowUtil.java 68 float n = viewCam.getFrustumNear();
103 float depthHeightRatio = viewCam.getFrustumTop() / viewCam.getFrustumNear();
PssmShadowRenderer.java 351 float frustumNear = Math.max(viewCam.getFrustumNear(), 0.001f);
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/lodcalc/
PerspectiveLodCalculator.java 69 float n = cam.getFrustumNear();
  /external/jmonkeyengine/engine/src/core/com/jme3/input/
FlyByCamera.java 277 float near = cam.getFrustumNear();
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Camera.java 523 * <code>getFrustumNear</code> gets the value of the near frustum plane.
527 public float getFrustumNear() {
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RenderManager.java     [all...]

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