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  /cts/tests/tests/opengl/libopengltest/
attach_shader_seven.cpp 26 GLuint vertexShaderOne = glCreateShader(GL_VERTEX_SHADER);
27 GLuint vertexShaderTwo = glCreateShader(GL_VERTEX_SHADER);
attach_shader_six.cpp 26 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
27 GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER);
common.cpp 24 GLuint shader = glCreateShader(shaderType);
attach_shader_five.cpp 26 GLuint fragmentShaderOne = glCreateShader(GL_FRAGMENT_SHADER);
27 GLuint fragmentShaderTwo = glCreateShader(GL_FRAGMENT_SHADER);
attach_shader_eight.cpp 26 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererFiveShaderTest.java 36 int shaderOne = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER);
37 int shaderTwo = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER);
RendererSevenShaderTest.java 34 int shaderOne = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER);
35 int shaderTwo = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER);
RendererSixShaderTest.java 34 int shaderOne = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER);
35 int shaderTwo = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER);
RendererEightShaderTest.java 34 int shaderOne = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER);
RendererBase.java 52 int shader = GLES20.glCreateShader(type);
  /external/chromium/webkit/glue/
gl_bindings_skia_cmd_buffer.cc 39 glCreateShader,
  /development/samples/HelloEffects/src/com/example/android/mediafx/
GLToolbox.java 24 int shader = GLES20.glCreateShader(shaderType);
  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_ftable.h 37 {"glCreateShader", (void*)glCreateShader},
  /external/webkit/Source/WebCore/platform/graphics/cairo/
OpenGLShims.h 141 FUNCTION_TABLE_ENTRY(glCreateShader);
238 #define glCreateShader LOOKUP_GL_FUNCTION(glCreateShader)
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 58 GLuint shader = glCreateShader(shaderType);
  /frameworks/base/libs/hwui/
Program.cpp 135 GLuint shader = glCreateShader(type);
  /frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 96 int shader = GLES20.glCreateShader(shaderType);
  /frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp 38 GLuint shader = glCreateShader(shaderType);
  /frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp 38 GLuint shader = glCreateShader(shaderType);
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 39 GLuint shader = glCreateShader(shaderType);
  /packages/apps/Gallery2/jni_mosaic/feature_mos/src/mosaic_renderer/
Renderer.cpp 39 GLuint shader = glCreateShader(shaderType);
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 39 GLuint shader = glCreateShader(shaderType);
  /external/eigen/unsupported/test/
openglsupport.cpp 75 GLint vtx_id = glCreateShader(GL_VERTEX_SHADER);
76 GLint frg_id = glCreateShader(GL_FRAGMENT_SHADER);
  /cts/tests/src/android/opengl/cts/
EglConfigGLSurfaceView.java 192 int shader = GLES20.glCreateShader(shaderType);
  /cts/tests/tests/media/src/android/media/cts/
TextureRender.java 195 int shader = GLES20.glCreateShader(shaderType);
196 checkGlError("glCreateShader type=" + shaderType);

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