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    Searched refs:glDepthRangef (Results 1 - 25 of 115) sorted by null

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  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_ftable.h 47 {"glDepthRangef", (void*)glDepthRangef},
gl2_client_context.h 47 glDepthRangef_client_proc_t glDepthRangef;
256 virtual glDepthRangef_client_proc_t set_glDepthRangef(glDepthRangef_client_proc_t f) { glDepthRangef_client_proc_t retval = glDepthRangef; glDepthRangef = f; return retval;}
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gl2_entry.cpp 45 void glDepthRangef(GLclampf zNear, GLclampf zFar);
446 void glDepthRangef(GLclampf zNear, GLclampf zFar)
449 ctx->glDepthRangef(ctx, zNear, zFar);
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  /device/generic/goldfish/opengl/system/GLESv1_enc/
gl_ftable.h 16 {"glDepthRangef", (void*)glDepthRangef},
gl_client_context.h 16 glDepthRangef_client_proc_t glDepthRangef;
308 virtual glDepthRangef_client_proc_t set_glDepthRangef(glDepthRangef_client_proc_t f) { glDepthRangef_client_proc_t retval = glDepthRangef; glDepthRangef = f; return retval;}
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  /device/generic/goldfish/opengl/tests/gles_android_wrapper/
gles_ftable.h 25 {"glDepthRangef", (void *)glDepthRangef},
gles_dispatch.h 28 glDepthRangef_t glDepthRangef;
300 glDepthRangef_t set_glDepthRangef(glDepthRangef_t f) { glDepthRangef_t retval = glDepthRangef; glDepthRangef = f; return retval;}
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gles.cpp 81 void glDepthRangef(GLclampf zNear, GLclampf zFar)
83 getDispatch()->glDepthRangef(zNear, zFar);
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  /external/quake/quake/src/WinQuake/
glquake.h 289 #define glDepthRangef(...) do { glDepthRangef(__VA_ARGS__); GLCHECK("glDepthRangef");} while(0)
gl_rmain.cpp 852 glDepthRangef(gldepthmin, gldepthmin + 0.3f*(gldepthmax-gldepthmin));
854 glDepthRangef(gldepthmin, gldepthmax);
1385 glDepthRangef (gldepthmin, gldepthmax);
1427 glDepthRangef (gldepthmin, gldepthmax);
1439 glDepthRangef (gldepthmin, gldepthmax);
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  /sdk/emulator/opengl/host/libs/libOpenglRender/
GLDispatch.h 28 glDepthRangef_t glDepthRangef;
  /external/quake/quake/src/QW/client/
gl_rmain.c 761 glDepthRangef(gldepthmin, gldepthmin + 0.3f*(gldepthmax-gldepthmin));
763 glDepthRangef(gldepthmin, gldepthmax);
1114 glDepthRangef (gldepthmin, gldepthmax);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixTrackingGL.java 192 public void glDepthRangef(float near, float far) {
193 mgl.glDepthRangef(near, far);
  /frameworks/native/opengl/libs/GLES_trace/
gltrace.proto 101 glDepthRangef = 75;
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES10.spec 25 void glDepthRangef ( GLclampf zNear, GLclampf zFar )
GLES20.spec 37 void glDepthRangef ( GLclampf zNear, GLclampf zFar )
  /frameworks/base/opengl/java/android/opengl/
GLES10.java 500 // C function void glDepthRangef ( GLclampf zNear, GLclampf zFar )
502 public static native void glDepthRangef(
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GLErrorWrapper.java 231 public void glDepthRangef(float near, float far) {
233 mgl.glDepthRangef(near, far);
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  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL10.java 415 void glDepthRangef(
  /packages/apps/Gallery2/tests/src/com/android/gallery3d/glrenderer/
GLStub.java 183 public void glDepthRangef(
  /external/replicaisland/src/com/replica/replicaisland/
GLErrorLogger.java 195 public void glDepthRangef(float zNear, float zFar) {
196 ((GL10)mGL).glDepthRangef(zNear, zFar);
  /external/robolectric/lib/main/
opengl-api-gl1.1-android-2.1_r1.jar 
  /development/ndk/platforms/android-4/include/GLES/
gl.h 598 GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
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  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 510 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
  /external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
gl2.h 510 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);

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