/sdk/emulator/opengl/host/libs/Translator/GLES_CM/ |
GLDispatch.cpp | 100 LOAD_GL_FUNC(glFrustum);
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GLDispatch.h | 77 void (GLAPIENTRY *glFrustum) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
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GLEScmImp.cpp | 665 ctx->dispatcher().glFrustum(left,right,bottom,top,zNear,zFar); 670 ctx->dispatcher().glFrustum(X2F(left),X2F(right),X2F(bottom),X2F(top),X2F(zNear),X2F(zFar)); [all...] |
/sdk/emulator/opengl/host/libs/Translator/GLcommon/ |
GLDispatch.cpp | 154 void (GLAPIENTRY *GLDispatch::glFrustum)(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble) = NULL; 407 LOAD_GL_FUNC(glFrustum);
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/external/quake/quake/src/QW/client/ |
gl_rmain.c | 936 glFrustum( xmin, xmax, ymin, ymax, zNear, zFar );
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/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/ |
GLDispatch.h | 134 static void (GLAPIENTRY *glFrustum) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
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/external/qemu/distrib/sdl-1.2.15/src/video/ |
SDL_glfuncs.h | 102 SDL_PROC_UNUSED(void,glFrustum,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
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/external/quake/quake/src/WinQuake/ |
gl_rmain.cpp | 1035 glFrustum( xmin, xmax, ymin, ymax, zNear, zFar ); [all...] |
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/GL/ |
gl_mangle.h | 398 #define glFrustum MANGLE(Frustum) [all...] |
gl.h | 898 GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, [all...] |
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/GL/ |
gl_mangle.h | 398 #define glFrustum MANGLE(Frustum) [all...] |
gl.h | 898 GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/GL/ |
gl_mangle.h | 398 #define glFrustum MANGLE(Frustum) [all...] |
gl.h | 898 GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, [all...] |