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    Searched refs:glGetUniformLocation (Results 1 - 25 of 106) sorted by null

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  /frameworks/native/cmds/flatland/
Renderers.cpp 61 mUVToInterpUniformLoc = glGetUniformLocation(mGradPgm, "uvToInterp");
62 mObjToNdcUniformLoc = glGetUniformLocation(mGradPgm, "objToNdc");
63 mDitherKernelSamplerLoc = glGetUniformLocation(mGradPgm, "ditherKernel");
64 mInvDitherKernelSizeUniformLoc = glGetUniformLocation(mGradPgm,
66 mInvDitherKernelSizeSqUniformLoc = glGetUniformLocation(mGradPgm,
68 mColor0UniformLoc = glGetUniformLocation(mGradPgm, "color0");
69 mColor1UniformLoc = glGetUniformLocation(mGradPgm, "color1");
Composers.cpp 35 mUVToTexUniformLoc = glGetUniformLocation(mBlitPgm, "uvToTex");
36 mObjToNdcUniformLoc = glGetUniformLocation(mBlitPgm, "objToNdc");
37 mBlitSrcSamplerLoc = glGetUniformLocation(mBlitPgm, "blitSrc");
38 mModColorUniformLoc = glGetUniformLocation(mBlitPgm, "modColor");
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 87 mAffinetransLoc = glGetUniformLocation(glProgram, "u_affinetrans");
88 mViewporttransLoc = glGetUniformLocation(glProgram, "u_viewporttrans");
89 mScalingtransLoc = glGetUniformLocation(glProgram, "u_scalingtrans");
93 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture");
SurfaceTextureRenderer.cpp 99 muSTMatrixHandle = glGetUniformLocation(glProgram, "uSTMatrix");
100 checkGlError("glGetUniformLocation uSTMatrix");
101 mScalingtransLoc = glGetUniformLocation(glProgram, "u_scalingtrans");
YVURenderer.cpp 62 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture");
  /packages/apps/Gallery2/jni_mosaic/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 87 mAffinetransLoc = glGetUniformLocation(glProgram, "u_affinetrans");
88 mViewporttransLoc = glGetUniformLocation(glProgram, "u_viewporttrans");
89 mScalingtransLoc = glGetUniformLocation(glProgram, "u_scalingtrans");
93 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture");
SurfaceTextureRenderer.cpp 99 muSTMatrixHandle = glGetUniformLocation(glProgram, "uSTMatrix");
100 checkGlError("glGetUniformLocation uSTMatrix");
101 mScalingtransLoc = glGetUniformLocation(glProgram, "u_scalingtrans");
YVURenderer.cpp 62 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture");
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 87 mAffinetransLoc = glGetUniformLocation(glProgram, "u_affinetrans");
88 mViewporttransLoc = glGetUniformLocation(glProgram, "u_viewporttrans");
89 mScalingtransLoc = glGetUniformLocation(glProgram, "u_scalingtrans");
93 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture");
SurfaceTextureRenderer.cpp 99 muSTMatrixHandle = glGetUniformLocation(glProgram, "uSTMatrix");
100 checkGlError("glGetUniformLocation uSTMatrix");
101 mScalingtransLoc = glGetUniformLocation(glProgram, "u_scalingtrans");
YVURenderer.cpp 62 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture");
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
ShaderProgram.cpp 335 GLint pureColorProjMtx = glGetUniformLocation(pureColorProgram, "projectionMatrix");
336 GLint pureColorValue = glGetUniformLocation(pureColorProgram, "inputColor");
341 GLint tex2DAlpha = glGetUniformLocation(tex2DProgram, "alpha");
343 GLint tex2DProjMtx = glGetUniformLocation(tex2DProgram, "projectionMatrix");
344 GLint tex2DTexSampler = glGetUniformLocation(tex2DProgram, "s_texture");
345 GLint tex2DFillPortion = glGetUniformLocation(tex2DProgram, "fillPortion");
350 GLint tex2DInvAlpha = glGetUniformLocation(tex2DInvProgram, "alpha");
351 GLint tex2DInvContrast = glGetUniformLocation(tex2DInvProgram, "contrast");
353 GLint tex2DInvProjMtx = glGetUniformLocation(tex2DInvProgram, "projectionMatrix");
354 GLint tex2DInvTexSampler = glGetUniformLocation(tex2DInvProgram, "s_texture")
    [all...]
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
RendererES2.cpp 90 mScaleRotUniform = glGetUniformLocation(mProgram, "scaleRot");
91 mOffsetUniform = glGetUniformLocation(mProgram, "offset");
  /external/chromium/webkit/glue/
gl_bindings_skia_cmd_buffer.cc 65 glGetUniformLocation,
  /frameworks/native/opengl/tests/gl_perf/
fill_common.cpp 192 GLint loc = glGetUniformLocation(pgm, var);
214 GLint loc = glGetUniformLocation(pgm, "u_texOff");
274 GLint loc = glGetUniformLocation(pgm, "u_tex0");
276 loc = glGetUniformLocation(pgm, "u_tex1");
  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_ftable.h 87 {"glGetUniformLocation", (void*)glGetUniformLocation},
  /cts/tests/tests/media/src/android/media/cts/
TextureRender.java 152 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
153 checkGlError("glGetUniformLocation uMVPMatrix");
158 muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix");
159 checkGlError("glGetUniformLocation uSTMatrix");
  /cts/tests/tests/mediastress/src/android/mediastress/cts/
SurfaceTextureRenderer.java 180 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
181 checkGlError("glGetUniformLocation uMVPMatrix");
186 muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix");
187 checkGlError("glGetUniformLocation uSTMatrix");
192 checkGlError("glGetUniformLocation uCRatio");
  /development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 159 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
160 checkGlError("glGetUniformLocation uMVPMatrix");
165 muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix");
166 checkGlError("glGetUniformLocation uSTMatrix");
171 checkGlError("glGetUniformLocation uCRatio");
  /packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
SurfaceTextureView.java 178 mTexHandle = GLES20.glGetUniformLocation(mGLProgram, "s_texture");
181 mTransformHandle = GLES20.glGetUniformLocation(mGLProgram, "u_xform");
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 139 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
140 mOffsetHandle = GLES20.glGetUniformLocation(mProgram, "uOffset");
143 mTextureHandle = GLES20.glGetUniformLocation(mProgram, "sTexture");
  /external/webkit/Source/WebCore/platform/graphics/cairo/
OpenGLShims.h 170 FUNCTION_TABLE_ENTRY(glGetUniformLocation);
268 #define glGetUniformLocation LOOKUP_GL_FUNCTION(glGetUniformLocation)
  /frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
GL2CameraEye.java 265 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
266 checkGlError("glGetUniformLocation uMVPMatrix");
271 muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix");
272 checkGlError("glGetUniformLocation uSTMatrix");
277 muCRatioHandle = GLES20.glGetUniformLocation(mProgram, "uCRatio");
278 checkGlError("glGetUniformLocation uCRatio");
  /development/samples/HelloEffects/src/com/example/android/mediafx/
TextureRenderer.java 73 mTexSamplerHandle = GLES20.glGetUniformLocation(mProgram,
  /frameworks/base/libs/hwui/
Program.cpp 121 int slot = glGetUniformLocation(mProgramId, name);

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