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    Searched refs:in_attack (Results 1 - 2 of 2) sorted by null

  /external/quake/quake/src/WinQuake/
cl_input.cpp 52 kbutton_t in_strafe, in_speed, in_use, in_jump, in_attack; variable
151 void IN_AttackDown(void) {KeyDown(&in_attack);}
152 void IN_AttackUp(void) {KeyUp(&in_attack);}
375 if ( in_attack.state & 3 )
377 in_attack.state &= ~2;
  /external/quake/quake/src/QW/client/
cl_input.c 51 kbutton_t in_strafe, in_speed, in_use, in_jump, in_attack; variable
150 void IN_AttackDown(void) {KeyDown(&in_attack);}
151 void IN_AttackUp(void) {KeyUp(&in_attack);}
351 if ( in_attack.state & 3 )
353 in_attack.state &= ~2;

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