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Searched
refs:in_attack
(Results
1 - 2
of
2
) sorted by null
/external/quake/quake/src/WinQuake/
cl_input.cpp
52
kbutton_t in_strafe, in_speed, in_use, in_jump,
in_attack
;
variable
151
void IN_AttackDown(void) {KeyDown(&
in_attack
);}
152
void IN_AttackUp(void) {KeyUp(&
in_attack
);}
375
if (
in_attack
.state & 3 )
377
in_attack
.state &= ~2;
/external/quake/quake/src/QW/client/
cl_input.c
51
kbutton_t in_strafe, in_speed, in_use, in_jump,
in_attack
;
variable
150
void IN_AttackDown(void) {KeyDown(&
in_attack
);}
151
void IN_AttackUp(void) {KeyUp(&
in_attack
);}
351
if (
in_attack
.state & 3 )
353
in_attack
.state &= ~2;
Completed in 287 milliseconds