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    Searched refs:kClamp_TileMode (Results 1 - 25 of 87) sorted by null

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  /external/skia/include/gpu/
GrTextureAccess.h 49 this->reset(SkShader::kClamp_TileMode, false);
64 fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode;
69 fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode;
83 return SkShader::kClamp_TileMode != fTileModes[0] ||
84 SkShader::kClamp_TileMode != fTileModes[1];
123 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
133 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
138 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
143 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
  /external/skia/tests/
ShaderOpacityTest.cpp 19 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
29 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
37 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
45 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
60 SkShader::TileMode mode = SkShader::kClamp_TileMode;
PipeTest.cpp 37 SkShader* shader = SkShader::CreateBitmapShader(bm, SkShader::kClamp_TileMode,
38 SkShader::kClamp_TileMode);
  /external/skia/bench/
TileBench.cpp 123 DEF_BENCH(return new ConstXTileBench(p, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, false, false, false))
127 DEF_BENCH(return new ConstXTileBench(p, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, true, false, true))
131 DEF_BENCH(return new ConstXTileBench(p, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, false, true, false))
135 DEF_BENCH(return new ConstXTileBench(p, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, true, true, true))
GradientBench.cpp 131 case SkShader::kClamp_TileMode:
168 SkShader::TileMode tm = SkShader::kClamp_TileMode,
250 SkShader::kClamp_TileMode);
265 static SkBenchmark* Fact1(void* p) { return new GradientBench(p, kRadial_GradType, SkShader::kClamp_TileMode, kRect_GeomType, 0.5f); }
269 static SkBenchmark* Fact1o(void* p) { return new GradientBench(p, kRadial_GradType, SkShader::kClamp_TileMode, kOval_GeomType); }
  /external/webkit/Source/WebCore/platform/graphics/android/
PatternAndroid.cpp 39 return doRepeat ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;
  /external/skia/gm/
composeshader.cpp 32 SkShader::kClamp_TileMode);
39 SkShader::kClamp_TileMode);
giantbitmap.cpp 78 case SkShader::kClamp_TileMode:
128 static skiagm::GM* G000(void*) { return new GiantBitmapGM(SkShader::kClamp_TileMode, false, false); }
131 static skiagm::GM* G010(void*) { return new GiantBitmapGM(SkShader::kClamp_TileMode, true, false); }
135 static skiagm::GM* G001(void*) { return new GiantBitmapGM(SkShader::kClamp_TileMode, false, true); }
138 static skiagm::GM* G011(void*) { return new GiantBitmapGM(SkShader::kClamp_TileMode, true, true); }
matrixconvolution.cpp 41 pts, colors, pos, 2, SkShader::kClamp_TileMode))->unref();
76 draw(canvas, x, 10, target, SkMatrixConvolutionImageFilter::kClamp_TileMode, true);
82 draw(canvas, 310, 10, target, SkMatrixConvolutionImageFilter::kClamp_TileMode, false);
arithmode.cpp 36 SkShader::kClamp_TileMode);
51 SkShader::kClamp_TileMode);
filltypespersp.cpp 63 SkShader::kClamp_TileMode);
93 SkShader::kClamp_TileMode);
shadertext3.cpp 37 SK_ARRAY_COUNT(kColors0), SkShader::kClamp_TileMode, um))->unref();
40 SK_ARRAY_COUNT(kColors1), SkShader::kClamp_TileMode))->unref();
tablecolorfilter.cpp 28 SkShader::kClamp_TileMode);
49 SkShader::kClamp_TileMode);
  /external/webkit/Source/WebCore/platform/graphics/skia/
PatternSkia.cpp 77 SkShader::TileMode tileModeX = m_repeatX ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;
78 SkShader::TileMode tileModeY = m_repeatY ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;
GradientSkia.cpp 132 SkShader::TileMode tile = SkShader::kClamp_TileMode;
141 tile = SkShader::kClamp_TileMode;
  /external/skia/legacy/src/core/
SkBitmapSamplerTemplate.h 35 : SkBitmapSampler(bm, false, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode)
  /external/skia/legacy/src/utils/
SkMeshUtils.cpp 96 SkShader::kClamp_TileMode,
97 SkShader::kClamp_TileMode))->unref();
  /external/skia/src/core/
SkBitmapSamplerTemplate.h 35 : SkBitmapSampler(bm, false, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode)
SkBitmapProcState.cpp 91 bool clamp_clamp = SkShader::kClamp_TileMode == fTileModeX &&
92 SkShader::kClamp_TileMode == fTileModeY;
462 if (SkShader::kClamp_TileMode != s.fTileModeX ||
463 SkShader::kClamp_TileMode != s.fTileModeY) {
474 case SkShader::kClamp_TileMode:
494 (SkShader::kClamp_TileMode != s.fTileModeX ||
495 SkShader::kClamp_TileMode != s.fTileModeY)) {
501 case SkShader::kClamp_TileMode:
598 if (SkShader::kClamp_TileMode == tx && SkShader::kClamp_TileMode == ty)
    [all...]
SkBitmapProcState_matrixProcs.cpp 160 if (SkShader::kClamp_TileMode == m)
177 if (SkShader::kClamp_TileMode == m) {
226 if (SkShader::kClamp_TileMode == tm)
478 case SkShader::kClamp_TileMode:
497 if (SkShader::kClamp_TileMode == fTileModeX &&
498 SkShader::kClamp_TileMode == fTileModeY)
  /external/skia/src/utils/
SkMeshUtils.cpp 96 SkShader::kClamp_TileMode,
97 SkShader::kClamp_TileMode))->unref();
  /external/skia/include/effects/
SkMatrixConvolutionImageFilter.h 26 kClamp_TileMode, /*!< Clamp to the image's edge pixels. */
  /external/skia/legacy/src/animator/
SkDrawShader.cpp 28 tileMode(SkShader::kClamp_TileMode) {
  /external/skia/src/animator/
SkDrawShader.cpp 28 tileMode(SkShader::kClamp_TileMode) {
  /frameworks/base/libs/hwui/
SkiaShader.cpp 36 GL_CLAMP_TO_EDGE, // == SkShader::kClamp_TileMode
128 (mTileX != SkShader::kClamp_TileMode || mTileY != SkShader::kClamp_TileMode)) {
196 mIsSimple = count == 2 && tileMode == SkShader::kClamp_TileMode;
301 SkiaShader(kSweepGradient, key, SkShader::kClamp_TileMode,
302 SkShader::kClamp_TileMode, matrix, blend),
319 mIsSimple = count == 2 && tileMode == SkShader::kClamp_TileMode;
375 SkiaShader(kCompose, key, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode,

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