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    Searched refs:kFragment_ShaderType (Results 1 - 16 of 16) sorted by null

  /external/skia/src/gpu/gl/
GrGLShaderBuilder.cpp 175 SkDEBUGCODE(static const uint32_t kVisibilityMask = kVertex_ShaderType | kFragment_ShaderType);
200 if ((kVertex_ShaderType | kFragment_ShaderType) == visibility) {
284 fRTHeightUniform = this->addUniform(kFragment_ShaderType,
307 GrAssert(kFragment_ShaderType == shader);
393 case kFragment_ShaderType:
399 this->appendUniformDecls(kFragment_ShaderType, shaderStr);
GrGLShaderBuilder.h 58 fSamplerUniform = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
78 kFragment_ShaderType = 0x4,
102 kFragment_ShaderType. */
GrGLProgram.cpp 314 fUniformHandles.fColorUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
332 fUniformHandles.fCoverageUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
491 builder.getShader(GrGLShaderBuilder::kFragment_ShaderType, &shader);
652 GrGLShaderBuilder::kFragment_ShaderType,
    [all...]
GrGLUniformManager.cpp 265 if (GrGLShaderBuilder::kFragment_ShaderType & uniforms[i].fVisibility) {
  /external/skia/src/effects/
SkLightingImageFilter.cpp     [all...]
SkMagnifierImageFilter.cpp 137 GrGLShaderBuilder::kFragment_ShaderType |
141 GrGLShaderBuilder::kFragment_ShaderType |
145 GrGLShaderBuilder::kFragment_ShaderType |
SkMatrixConvolutionImageFilter.cpp 395 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
397 fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType,
399 fTargetUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
401 fGainUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
403 fBiasUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
SkBicubicImageFilter.cpp 225 fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
227 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
244 builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType,
SkColorMatrixFilter.cpp 404 fMatrixHandle = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
407 fVectorHandle = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
SkDisplacementMapEffect.cpp 401 fScaleUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
SkMorphologyImageFilter.cpp 324 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
  /external/skia/src/gpu/effects/
GrConvolutionEffect.cpp 64 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
66 fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType,
GrTextureDomainEffect.cpp 58 fNameUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
  /external/skia/src/effects/gradients/
SkTwoPointRadialGradient.cpp 552 fFSParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType,
SkGradientShader.cpp 702 fFSYUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
SkTwoPointConicalGradient.cpp 492 fFSParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType,

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