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Searched
refs:kFragment_ShaderType
(Results
1 - 16
of
16
) sorted by null
/external/skia/src/gpu/gl/
GrGLShaderBuilder.cpp
175
SkDEBUGCODE(static const uint32_t kVisibilityMask = kVertex_ShaderType |
kFragment_ShaderType
);
200
if ((kVertex_ShaderType |
kFragment_ShaderType
) == visibility) {
284
fRTHeightUniform = this->addUniform(
kFragment_ShaderType
,
307
GrAssert(
kFragment_ShaderType
== shader);
393
case
kFragment_ShaderType
:
399
this->appendUniformDecls(
kFragment_ShaderType
, shaderStr);
GrGLShaderBuilder.h
58
fSamplerUniform = builder->addUniform(GrGLShaderBuilder::
kFragment_ShaderType
,
78
kFragment_ShaderType
= 0x4,
102
kFragment_ShaderType
. */
GrGLProgram.cpp
314
fUniformHandles.fColorUni = builder->addUniform(GrGLShaderBuilder::
kFragment_ShaderType
,
332
fUniformHandles.fCoverageUni = builder->addUniform(GrGLShaderBuilder::
kFragment_ShaderType
,
491
builder.getShader(GrGLShaderBuilder::
kFragment_ShaderType
, &shader);
652
GrGLShaderBuilder::
kFragment_ShaderType
,
[
all
...]
GrGLUniformManager.cpp
265
if (GrGLShaderBuilder::
kFragment_ShaderType
& uniforms[i].fVisibility) {
/external/skia/src/effects/
SkLightingImageFilter.cpp
[
all
...]
SkMagnifierImageFilter.cpp
137
GrGLShaderBuilder::
kFragment_ShaderType
|
141
GrGLShaderBuilder::
kFragment_ShaderType
|
145
GrGLShaderBuilder::
kFragment_ShaderType
|
SkMatrixConvolutionImageFilter.cpp
395
fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::
kFragment_ShaderType
,
397
fKernelUni = builder->addUniformArray(GrGLShaderBuilder::
kFragment_ShaderType
,
399
fTargetUni = builder->addUniform(GrGLShaderBuilder::
kFragment_ShaderType
,
401
fGainUni = builder->addUniform(GrGLShaderBuilder::
kFragment_ShaderType
,
403
fBiasUni = builder->addUniform(GrGLShaderBuilder::
kFragment_ShaderType
,
SkBicubicImageFilter.cpp
225
fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::
kFragment_ShaderType
,
227
fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::
kFragment_ShaderType
,
244
builder->emitFunction(GrGLShaderBuilder::
kFragment_ShaderType
,
SkColorMatrixFilter.cpp
404
fMatrixHandle = builder->addUniform(GrGLShaderBuilder::
kFragment_ShaderType
,
407
fVectorHandle = builder->addUniform(GrGLShaderBuilder::
kFragment_ShaderType
,
SkDisplacementMapEffect.cpp
401
fScaleUni = builder->addUniform(GrGLShaderBuilder::
kFragment_ShaderType
,
SkMorphologyImageFilter.cpp
324
fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::
kFragment_ShaderType
,
/external/skia/src/gpu/effects/
GrConvolutionEffect.cpp
64
fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::
kFragment_ShaderType
,
66
fKernelUni = builder->addUniformArray(GrGLShaderBuilder::
kFragment_ShaderType
,
GrTextureDomainEffect.cpp
58
fNameUni = builder->addUniform(GrGLShaderBuilder::
kFragment_ShaderType
,
/external/skia/src/effects/gradients/
SkTwoPointRadialGradient.cpp
552
fFSParamUni = builder->addUniformArray(GrGLShaderBuilder::
kFragment_ShaderType
,
SkGradientShader.cpp
702
fFSYUni = builder->addUniform(GrGLShaderBuilder::
kFragment_ShaderType
,
SkTwoPointConicalGradient.cpp
492
fFSParamUni = builder->addUniformArray(GrGLShaderBuilder::
kFragment_ShaderType
,
Completed in 427 milliseconds