/external/jmonkeyengine/engine/src/core/com/jme3/effect/ |
Particle.java | 66 * Particle remaining life, in seconds. 68 public float life; field in class:Particle 71 * The initial particle life
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ParticleEmitter.java | 488 * the particle reaches its end of life. 537 * and end color based on the particle's current time of life relative 538 * to its end of life. 562 * and end size based on the particle's current time of life relative 563 * to its end of life. 605 * Get the high value of life. 607 * @return the high value of life. 616 * Set the high value of life. 619 * is determined by randomly selecting a time between low life and high life [all...] |
ParticleTriMesh.java | 195 boolean dead = p.life == 0;
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/external/replicaisland/src/com/replica/replicaisland/ |
LifetimeComponent.java | 22 * This component allows objects to die and be deleted when their life is reduced to zero or they 103 if (parentObject.life > 0 && mVulnerableToDeathTiles) { 109 parentObject.life = 0; 114 if (parentObject.life > 0 && mDieOnHitBackground) { 116 parentObject.life = 0; 120 if (parentObject.life <= 0) {
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HitReactionComponent.java | 110 parent.life = 0; 174 if (!mForceInvincibility && !mInvincible && parent.life > 0 && !sameTeam) { 175 parent.life -= 1; 177 if (mBounceOnHit && parent.life > 0) { 201 parent.life = 0; 204 if (mInventoryUpdate != null && parent.life > 0) { 210 if (mDieOnCollect && parent.life > 0) { 211 parent.life = 0; 215 if (mPossessionComponent != null && parent.life > 0 && attacker.life > 0) [all...] |
GhostComponent.java | 64 if (parentObject.life > 0) { 81 parentObject.life = 0; 138 if (parentObject.life == 0) { 169 parentObject.life = 0;
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HitPlayerComponent.java | 51 if (player != null && player.life > 0) {
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GameObject.java | 48 public int life; field in class:GameObject 111 life = DEFAULT_LIFE;
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PatrolComponent.java | 77 if ((mFlying || parentObject.touchingGround()) && parentObject.life > 0) { 109 if (mTurnToFacePlayer && player != null && player.life > 0) { 192 } else if (!mFlying && !parentObject.touchingGround() && parentObject.life > 0) { 218 if (mAttackAtDistance > 0 && player != null && player.life > 0
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PlayerComponent.java | 233 parentObject.life = mDifficultyConstants.getMaxPlayerLife(); 269 if (parentObject.life <= 0) { 273 parentObject.life = 0; 285 parentObject.life = 0; 568 parent.life += mDifficultyConstants.getDDAStage2LifeBoost(); 571 parent.life += mDifficultyConstants.getDDAStage1LifeBoost();
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LauncherComponent.java | 68 if (mShot.life <= 0) {
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TheSourceComponent.java | 66 if (parentObject.life > 0) {
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AnimationComponent.java | 194 // Turn on visual effects (smoke, etc) when the player's life reaches 1. 196 if (parentObject.life == 1 && !mDamageSwap.getCurrentlySwapped()) { 198 } else if (parentObject.life != 1 && mDamageSwap.getCurrentlySwapped()) {
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GameObjectFactory.java | [all...] |
NPCAnimationComponent.java | 349 if (parentObject.life > 0 && parentObject.getCurrentAction() != ActionType.DEATH) {
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NPCComponent.java | 144 } else if (parentObject.life <= 0) {
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/external/openssh/ |
authfd.c | 539 const char *comment, u_int life, u_int confirm) 542 int type, constrained = (life || confirm); 573 if (life != 0) { 575 buffer_put_int(&msg, life); 631 const char *reader_id, const char *pin, u_int life, u_int confirm) 634 int type, constrained = (life || confirm); 649 if (life != 0) { 651 buffer_put_int(&msg, life);
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/external/ceres-solver/docs/ |
bundleadjustment.tex | 67 our life very simple here. The function \texttt{AngleAxisRotatePoint} and other functions for manipulating rotations can be found in \texttt{include/ceres/rotation.h}.
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modeling.tex | 449 live for the life of the \texttt{Problem} object. If the user wishes to 475 live for the life of the \texttt{Problem} object. If the user wishes to
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/external/v8/benchmarks/spinning-balls/ |
v.js | 344 // if it's life-force ran out.
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/external/blktrace/btt/doc/ |
btt.tex | 158 \item \emph{Q2C} which measures the times for the complete life cycle [all...] |
/external/chromium/chrome/browser/resources/file_manager/js/ |
file_manager.js | 895 // back to life. [all...] |
/external/v8/test/mjsunit/ |
unicode-test.js | [all...] |
/external/dropbear/libtomcrypt/ |
crypt.tex | [all...] |