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  /external/jmonkeyengine/engine/src/core/com/jme3/effect/
Particle.java 66 * Particle remaining life, in seconds.
68 public float life; field in class:Particle
71 * The initial particle life
ParticleEmitter.java 488 * the particle reaches its end of life.
537 * and end color based on the particle's current time of life relative
538 * to its end of life.
562 * and end size based on the particle's current time of life relative
563 * to its end of life.
605 * Get the high value of life.
607 * @return the high value of life.
616 * Set the high value of life.
619 * is determined by randomly selecting a time between low life and high life
    [all...]
ParticleTriMesh.java 195 boolean dead = p.life == 0;
  /external/replicaisland/src/com/replica/replicaisland/
LifetimeComponent.java 22 * This component allows objects to die and be deleted when their life is reduced to zero or they
103 if (parentObject.life > 0 && mVulnerableToDeathTiles) {
109 parentObject.life = 0;
114 if (parentObject.life > 0 && mDieOnHitBackground) {
116 parentObject.life = 0;
120 if (parentObject.life <= 0) {
HitReactionComponent.java 110 parent.life = 0;
174 if (!mForceInvincibility && !mInvincible && parent.life > 0 && !sameTeam) {
175 parent.life -= 1;
177 if (mBounceOnHit && parent.life > 0) {
201 parent.life = 0;
204 if (mInventoryUpdate != null && parent.life > 0) {
210 if (mDieOnCollect && parent.life > 0) {
211 parent.life = 0;
215 if (mPossessionComponent != null && parent.life > 0 && attacker.life > 0)
    [all...]
GhostComponent.java 64 if (parentObject.life > 0) {
81 parentObject.life = 0;
138 if (parentObject.life == 0) {
169 parentObject.life = 0;
HitPlayerComponent.java 51 if (player != null && player.life > 0) {
GameObject.java 48 public int life; field in class:GameObject
111 life = DEFAULT_LIFE;
PatrolComponent.java 77 if ((mFlying || parentObject.touchingGround()) && parentObject.life > 0) {
109 if (mTurnToFacePlayer && player != null && player.life > 0) {
192 } else if (!mFlying && !parentObject.touchingGround() && parentObject.life > 0) {
218 if (mAttackAtDistance > 0 && player != null && player.life > 0
PlayerComponent.java 233 parentObject.life = mDifficultyConstants.getMaxPlayerLife();
269 if (parentObject.life <= 0) {
273 parentObject.life = 0;
285 parentObject.life = 0;
568 parent.life += mDifficultyConstants.getDDAStage2LifeBoost();
571 parent.life += mDifficultyConstants.getDDAStage1LifeBoost();
LauncherComponent.java 68 if (mShot.life <= 0) {
TheSourceComponent.java 66 if (parentObject.life > 0) {
AnimationComponent.java 194 // Turn on visual effects (smoke, etc) when the player's life reaches 1.
196 if (parentObject.life == 1 && !mDamageSwap.getCurrentlySwapped()) {
198 } else if (parentObject.life != 1 && mDamageSwap.getCurrentlySwapped()) {
GameObjectFactory.java     [all...]
NPCAnimationComponent.java 349 if (parentObject.life > 0 && parentObject.getCurrentAction() != ActionType.DEATH) {
NPCComponent.java 144 } else if (parentObject.life <= 0) {
  /external/openssh/
authfd.c 539 const char *comment, u_int life, u_int confirm)
542 int type, constrained = (life || confirm);
573 if (life != 0) {
575 buffer_put_int(&msg, life);
631 const char *reader_id, const char *pin, u_int life, u_int confirm)
634 int type, constrained = (life || confirm);
649 if (life != 0) {
651 buffer_put_int(&msg, life);
  /external/ceres-solver/docs/
bundleadjustment.tex 67 our life very simple here. The function \texttt{AngleAxisRotatePoint} and other functions for manipulating rotations can be found in \texttt{include/ceres/rotation.h}.
modeling.tex 449 live for the life of the \texttt{Problem} object. If the user wishes to
475 live for the life of the \texttt{Problem} object. If the user wishes to
  /external/v8/benchmarks/spinning-balls/
v.js 344 // if it's life-force ran out.
  /external/blktrace/btt/doc/
btt.tex 158 \item \emph{Q2C} which measures the times for the complete life cycle
    [all...]
  /external/chromium/chrome/browser/resources/file_manager/js/
file_manager.js 895 // back to life.
    [all...]
  /external/v8/test/mjsunit/
unicode-test.js     [all...]
  /external/dropbear/libtomcrypt/
crypt.tex     [all...]

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