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    Searched refs:limitingConeAngle (Results 1 - 9 of 9) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/filters/
SpotLightSource.h 34 const FloatPoint3D& direction, float specularExponent, float limitingConeAngle)
36 return adoptRef(new SpotLightSource(position, direction, specularExponent, limitingConeAngle));
50 float limitingConeAngle() const { return m_limitingConeAngle; }
60 float specularExponent, float limitingConeAngle)
65 , m_limitingConeAngle(limitingConeAngle)
SpotLightSource.cpp 57 float limitingConeAngle = m_limitingConeAngle;
58 if (limitingConeAngle < 0.0f)
59 limitingConeAngle = -limitingConeAngle;
60 if (limitingConeAngle > 90.0f)
61 limitingConeAngle = 90.0f;
62 paintingData.coneCutOffLimit = cosf(deg2rad(180.0f - limitingConeAngle));
172 bool SpotLightSource::setLimitingConeAngle(float limitingConeAngle)
174 if (m_limitingConeAngle == limitingConeAngle)
176 m_limitingConeAngle = limitingConeAngle;
    [all...]
LightSource.cpp 106 bool LightSource::setLimitingConeAngle(float limitingConeAngle)
109 return static_cast<SpotLightSource*>(this)->setLimitingConeAngle(limitingConeAngle);
  /external/webkit/Source/WebCore/svg/
SVGFESpotLightElement.idl 36 readonly attribute SVGAnimatedNumber limitingConeAngle;
SVGFESpotLightElement.cpp 44 return SpotLightSource::create(pos, direction, specularExponent(), limitingConeAngle());
SVGFELightElement.h 59 DECLARE_ANIMATED_NUMBER(LimitingConeAngle, limitingConeAngle)
SVGFEDiffuseLightingElement.cpp 126 return lightSource->setLimitingConeAngle(lightElement->limitingConeAngle());
SVGFELightElement.cpp 48 DEFINE_ANIMATED_NUMBER(SVGFELightElement, SVGNames::limitingConeAngleAttr, LimitingConeAngle, limitingConeAngle)
SVGFESpecularLightingElement.cpp 133 return lightSource->setLimitingConeAngle(lightElement->limitingConeAngle());

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