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Searched
refs:limitingConeAngle
(Results
1 - 9
of
9
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/filters/
SpotLightSource.h
34
const FloatPoint3D& direction, float specularExponent, float
limitingConeAngle
)
36
return adoptRef(new SpotLightSource(position, direction, specularExponent,
limitingConeAngle
));
50
float
limitingConeAngle
() const { return m_limitingConeAngle; }
60
float specularExponent, float
limitingConeAngle
)
65
, m_limitingConeAngle(
limitingConeAngle
)
SpotLightSource.cpp
57
float
limitingConeAngle
= m_limitingConeAngle;
58
if (
limitingConeAngle
< 0.0f)
59
limitingConeAngle
= -
limitingConeAngle
;
60
if (
limitingConeAngle
> 90.0f)
61
limitingConeAngle
= 90.0f;
62
paintingData.coneCutOffLimit = cosf(deg2rad(180.0f -
limitingConeAngle
));
172
bool SpotLightSource::setLimitingConeAngle(float
limitingConeAngle
)
174
if (m_limitingConeAngle ==
limitingConeAngle
)
176
m_limitingConeAngle =
limitingConeAngle
;
[
all
...]
LightSource.cpp
106
bool LightSource::setLimitingConeAngle(float
limitingConeAngle
)
109
return static_cast<SpotLightSource*>(this)->setLimitingConeAngle(
limitingConeAngle
);
/external/webkit/Source/WebCore/svg/
SVGFESpotLightElement.idl
36
readonly attribute SVGAnimatedNumber
limitingConeAngle
;
SVGFESpotLightElement.cpp
44
return SpotLightSource::create(pos, direction, specularExponent(),
limitingConeAngle
());
SVGFELightElement.h
59
DECLARE_ANIMATED_NUMBER(
LimitingConeAngle
,
limitingConeAngle
)
SVGFEDiffuseLightingElement.cpp
126
return lightSource->setLimitingConeAngle(lightElement->
limitingConeAngle
());
SVGFELightElement.cpp
48
DEFINE_ANIMATED_NUMBER(SVGFELightElement, SVGNames::limitingConeAngleAttr,
LimitingConeAngle
,
limitingConeAngle
)
SVGFESpecularLightingElement.cpp
133
return lightSource->setLimitingConeAngle(lightElement->
limitingConeAngle
());
Completed in 71 milliseconds