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Searched
refs:lodLevels
(Results
1 - 3
of
3
) sorted by null
/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
GeometryBatchFactory.java
228
int
lodLevels
= 0;
232
if (
lodLevels
== 0) {
233
lodLevels
= g.getMesh().getNumLodLevels();
236
lodSize = new int[
lodLevels
];
238
for (int i = 0; i <
lodLevels
; i++) {
244
int[][] lodData = new int[
lodLevels
][];
245
for (int i = 0; i <
lodLevels
; i++) {
248
VertexBuffer[] lods = new VertexBuffer[
lodLevels
];
249
int bufferPos[] = new int[
lodLevels
];
257
for (int i = 0; i <
lodLevels
; i++)
[
all
...]
/external/jmonkeyengine/engine/src/core/com/jme3/scene/
Mesh.java
170
private VertexBuffer[]
lodLevels
;
378
* @param
lodLevels
The LOD levels to set
380
public void setLodLevels(VertexBuffer[]
lodLevels
){
381
this.
lodLevels
=
lodLevels
;
389
return
lodLevels
!= null ?
lodLevels
.length : 0;
405
return
lodLevels
[lod];
706
if (
lodLevels
!= null){
710
if (lod >=
lodLevels
.length
[
all
...]
/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
MeshLoader.java
111
private IntMap<List<VertexBuffer>>
lodLevels
= new IntMap<List<VertexBuffer>>();
121
lodLevels
.clear();
532
List<VertexBuffer> levels =
lodLevels
.get(index);
539
lodLevels
.put(index, levels);
550
for (Entry<List<VertexBuffer>> entry :
lodLevels
) {
Completed in 396 milliseconds