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    Searched refs:m_p1 (Results 1 - 9 of 9) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/
FloatQuad.cpp 79 float left = min4(m_p1.x(), m_p2.x(), m_p3.x(), m_p4.x());
80 float top = min4(m_p1.y(), m_p2.y(), m_p3.y(), m_p4.y());
82 float right = max4(m_p1.x(), m_p2.x(), m_p3.x(), m_p4.x());
83 float bottom = max4(m_p1.y(), m_p2.y(), m_p3.y(), m_p4.y());
90 return (m_p1.x() == m_p2.x() && m_p2.y() == m_p3.y() && m_p3.x() == m_p4.x() && m_p4.y() == m_p1.y())
91 || (m_p1.y() == m_p2.y() && m_p2.x() == m_p3.x() && m_p3.y() == m_p4.y() && m_p4.x() == m_p1.x());
96 return isPointInTriangle(p, m_p1, m_p2, m_p3) || isPointInTriangle(p, m_p1, m_p3, m_p4)
    [all...]
FloatQuad.h 48 : m_p1(p1)
56 : m_p1(inRect.location())
63 FloatPoint p1() const { return m_p1; }
68 void setP1(const FloatPoint& p) { m_p1 = p; }
99 m_p1 += offset;
107 m_p1.move(dx, dy);
114 FloatPoint m_p1; member in class:WebCore::FloatQuad
Gradient.h 95 bool isZeroSize() const { return m_p0.x() == m_p1.x() && m_p0.y() == m_p1.y() && (!m_radial || m_r0 == m_r1); }
98 const FloatPoint& p1() const { return m_p1; }
101 void setP1(const FloatPoint& p) { m_p1 = p; }
158 FloatPoint m_p1; member in class:WebCore::Gradient
Gradient.cpp 39 , m_p1(p1)
53 , m_p1(p1)
77 if (m_p0.x() == m_p1.x()) {
83 if (m_p0.y() != m_p1.y())
  /external/webkit/Source/WebCore/platform/graphics/cairo/
GradientCairo.cpp 51 m_gradient = cairo_pattern_create_radial(m_p0.x(), m_p0.y(), m_r0, m_p1.x(), m_p1.y(), m_r1);
53 m_gradient = cairo_pattern_create_linear(m_p0.x(), m_p0.y(), m_p1.x(), m_p1.y());
  /external/webkit/Source/WebCore/platform/graphics/qt/
GradientQt.cpp 53 QPointF center = reversed ? m_p0 : m_p1;
54 QPointF focalPoint = reversed ? m_p1 : m_p0;
59 m_gradient = new QLinearGradient(m_p0.x(), m_p0.y(), m_p1.x(), m_p1.y());
  /external/webkit/Source/WebCore/platform/graphics/cg/
GradientCG.cpp 70 m_gradient = CGShadingCreateRadial(colorSpace, m_p0, m_r0, m_p1, m_r1, colorFunction.get(), true, true);
72 m_gradient = CGShadingCreateAxial(colorSpace, m_p0, m_p1, colorFunction.get(), true, true);
129 // for which m_p0 == m_p1.
130 ASSERT(m_p0 == m_p1);
136 CGContextDrawRadialGradient(context, platformGradient(), m_p0, m_r0, m_p1, m_r1, extendOptions);
141 CGContextDrawLinearGradient(context, platformGradient(), m_p0, m_p1, extendOptions);
  /external/webkit/Source/WebCore/platform/graphics/skia/
GradientSkia.cpp 148 if (m_p0 == m_p1 && m_r0 <= 0.0f) {
153 m_gradient = SkGradientShader::CreateRadial(m_p1, radius, colors, pos, static_cast<int>(countUsed), tile);
159 m_gradient = SkGradientShader::CreateTwoPointRadial(m_p0, radius0, m_p1, radius1, colors, pos, static_cast<int>(countUsed), tile);
168 ASSERT(m_p0 == m_p1);
171 SkPoint pts[2] = { m_p0, m_p1 };
  /external/webkit/Source/WebCore/platform/graphics/haiku/
GradientHaiku.cpp 53 m_gradient = new BGradientLinear(m_p0, m_p1);

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