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Searched
refs:m_toCurrentPoint
(Results
1 - 2
of
2
) sorted by null
/external/webkit/Source/WebCore/svg/
SVGPathBlender.cpp
54
float toValue = blendMode == BlendHorizontal ?
m_toCurrentPoint
.x() :
m_toCurrentPoint
.y();
75
animatedPoint +=
m_toCurrentPoint
;
77
animatedPoint.move(-
m_toCurrentPoint
.x(), -
m_toCurrentPoint
.y());
85
FloatPoint currentPoint = blendFloatPoint(m_fromCurrentPoint,
m_toCurrentPoint
, m_progress);
103
m_toCurrentPoint
= m_toMode == AbsoluteCoordinates ? toTargetPoint :
m_toCurrentPoint
+ toTargetPoint;
117
m_toCurrentPoint
= m_toMode == AbsoluteCoordinates ? toTargetPoint :
m_toCurrentPoint
+ toTargetPoint
[
all
...]
SVGPathBlender.h
61
FloatPoint
m_toCurrentPoint
;
Completed in 310 milliseconds