/external/skia/gm/ |
hittestpath.cpp | 49 path.lineTo(rand.nextUScalar1() * scale, rand.nextUScalar1() * scale); 50 path.quadTo(rand.nextUScalar1() * scale, rand.nextUScalar1() * scale, 51 rand.nextUScalar1() * scale, rand.nextUScalar1() * scale); 52 path.cubicTo(rand.nextUScalar1() * scale, rand.nextUScalar1() * scale, 53 rand.nextUScalar1() * scale, rand.nextUScalar1() * scale [all...] |
strokerects.cpp | 37 SkScalar x = rand.nextUScalar1() * W; 38 SkScalar y = rand.nextUScalar1() * H; 39 SkScalar w = rand.nextUScalar1() * (W >> 2); 40 SkScalar h = rand.nextUScalar1() * (H >> 2);
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points.cpp | 31 SkScalar y = rand->nextUScalar1() * 480; 32 SkScalar x = rand->nextUScalar1() * 640;
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strokes.cpp | 22 SkScalar x = rand.nextUScalar1() * W; 23 SkScalar y = rand.nextUScalar1() * H; 24 SkScalar w = rand.nextUScalar1() * (W >> 2); 25 SkScalar h = rand.nextUScalar1() * (H >> 2); 87 SkScalar x = rand.nextUScalar1() * (W >> 1); 88 SkScalar y = rand.nextUScalar1() * (H >> 1);
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/external/skia/include/utils/ |
SkRandom.h | 101 SkScalar nextUScalar1() { return SkFixedToScalar(this->nextUFixed1()); } 107 return SkScalarMul(this->nextUScalar1(), (max - min)) + min; 123 return this->nextUScalar1() <= fractionTrue; 254 SkScalar nextUScalar1() { return SkFixedToScalar(this->nextUFixed1()); } 260 return SkScalarMul(this->nextUScalar1(), (max - min)) + min; 276 return this->nextUScalar1() <= fractionTrue;
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/external/skia/bench/ |
ShaderMaskBench.cpp | 76 SkScalar x = x0 + rand.nextUScalar1() * dim.fX; 77 SkScalar y = y0 + rand.nextUScalar1() * dim.fY; 83 SkScalar x = x0 + rand.nextUScalar1() * dim.fX; 84 SkScalar y = y0 + rand.nextUScalar1() * dim.fY;
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LineBench.cpp | 37 fPts[i].set(rand.nextUScalar1() * 640, rand.nextUScalar1() * 480);
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MatrixConvolutionBench.cpp | 46 SkRect r = SkRect::MakeWH(rand.nextUScalar1() * 400, 47 rand.nextUScalar1() * 400);
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MorphologyBench.cpp | 64 SkRect r = SkRect::MakeWH(rand.nextUScalar1() * 400, 65 rand.nextUScalar1() * 400);
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PathBench.cpp | 190 path->quadTo(SkScalarMul(rand.nextUScalar1(), SkIntToScalar(640)), 191 SkScalarMul(rand.nextUScalar1(), SkIntToScalar(480)), 192 SkScalarMul(rand.nextUScalar1(), SkIntToScalar(640)), 193 SkScalarMul(rand.nextUScalar1(), SkIntToScalar(480))); 213 path->moveTo(rand.nextUScalar1() * 640, rand.nextUScalar1() * 480); 215 path->lineTo(rand.nextUScalar1() * 640, rand.nextUScalar1() * 480); 656 SkScalar radius = rand.nextUScalar1() * 3; 657 r.fLeft = rand.nextUScalar1() * 300 [all...] |
BlurBench.cpp | 61 SkRect r = SkRect::MakeWH(rand.nextUScalar1() * 400, 62 rand.nextUScalar1() * 400);
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TextBench.cpp | 119 SkScalar x = x0 + rand.nextUScalar1() * dim.fX; 120 SkScalar y = y0 + rand.nextUScalar1() * dim.fY;
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BitmapBench.cpp | 170 SkScalar x = x0 + rand.nextUScalar1() * dim.fX; 171 SkScalar y = y0 + rand.nextUScalar1() * dim.fY;
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/external/skia/legacy/include/core/ |
SkRandom.h | 73 SkScalar nextUScalar1() { return SkFixedToScalar(this->nextUFixed1()); }
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/external/skia/legacy/src/animator/ |
SkDisplayRandom.cpp | 54 SkScalar random = fRandom.nextUScalar1();
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SkDisplayMath.cpp | 204 scalarResult = fRandom.nextUScalar1();
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/external/skia/src/animator/ |
SkDisplayRandom.cpp | 48 SkScalar random = fRandom.nextUScalar1();
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SkDisplayMath.cpp | 204 scalarResult = fRandom.nextUScalar1();
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/external/skia/src/effects/gradients/ |
SkTwoPointRadialGradient.cpp | 493 SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()}; 494 SkScalar radius1 = random->nextUScalar1(); 498 center2.set(random->nextUScalar1(), random->nextUScalar1()); 499 radius2 = random->nextUScalar1 ();
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SkLinearGradient.cpp | 523 SkPoint points[] = {{random->nextUScalar1(), random->nextUScalar1()}, 524 {random->nextUScalar1(), random->nextUScalar1()}};
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SkTwoPointConicalGradient.cpp | 433 SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()}; 434 SkScalar radius1 = random->nextUScalar1(); 438 center2.set(random->nextUScalar1(), random->nextUScalar1()); 439 radius2 = random->nextUScalar1 ();
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SkRadialGradient.cpp | 544 SkPoint center = {random->nextUScalar1(), random->nextUScalar1()}; 545 SkScalar radius = random->nextUScalar1();
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SkSweepGradient.cpp | 448 SkPoint center = {random->nextUScalar1(), random->nextUScalar1()};
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/external/skia/src/gpu/effects/ |
GrTextureDomainEffect.cpp | 195 domain.fLeft = random->nextUScalar1(); 197 domain.fTop = random->nextUScalar1();
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/external/skia/tests/ |
GrMemoryPoolTest.cpp | 210 float createOrDestroy = r.nextUScalar1();
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