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  /external/skia/gm/
hittestpath.cpp 49 path.lineTo(rand.nextUScalar1() * scale, rand.nextUScalar1() * scale);
50 path.quadTo(rand.nextUScalar1() * scale, rand.nextUScalar1() * scale,
51 rand.nextUScalar1() * scale, rand.nextUScalar1() * scale);
52 path.cubicTo(rand.nextUScalar1() * scale, rand.nextUScalar1() * scale,
53 rand.nextUScalar1() * scale, rand.nextUScalar1() * scale
    [all...]
strokerects.cpp 37 SkScalar x = rand.nextUScalar1() * W;
38 SkScalar y = rand.nextUScalar1() * H;
39 SkScalar w = rand.nextUScalar1() * (W >> 2);
40 SkScalar h = rand.nextUScalar1() * (H >> 2);
points.cpp 31 SkScalar y = rand->nextUScalar1() * 480;
32 SkScalar x = rand->nextUScalar1() * 640;
strokes.cpp 22 SkScalar x = rand.nextUScalar1() * W;
23 SkScalar y = rand.nextUScalar1() * H;
24 SkScalar w = rand.nextUScalar1() * (W >> 2);
25 SkScalar h = rand.nextUScalar1() * (H >> 2);
87 SkScalar x = rand.nextUScalar1() * (W >> 1);
88 SkScalar y = rand.nextUScalar1() * (H >> 1);
  /external/skia/include/utils/
SkRandom.h 101 SkScalar nextUScalar1() { return SkFixedToScalar(this->nextUFixed1()); }
107 return SkScalarMul(this->nextUScalar1(), (max - min)) + min;
123 return this->nextUScalar1() <= fractionTrue;
254 SkScalar nextUScalar1() { return SkFixedToScalar(this->nextUFixed1()); }
260 return SkScalarMul(this->nextUScalar1(), (max - min)) + min;
276 return this->nextUScalar1() <= fractionTrue;
  /external/skia/bench/
ShaderMaskBench.cpp 76 SkScalar x = x0 + rand.nextUScalar1() * dim.fX;
77 SkScalar y = y0 + rand.nextUScalar1() * dim.fY;
83 SkScalar x = x0 + rand.nextUScalar1() * dim.fX;
84 SkScalar y = y0 + rand.nextUScalar1() * dim.fY;
LineBench.cpp 37 fPts[i].set(rand.nextUScalar1() * 640, rand.nextUScalar1() * 480);
MatrixConvolutionBench.cpp 46 SkRect r = SkRect::MakeWH(rand.nextUScalar1() * 400,
47 rand.nextUScalar1() * 400);
MorphologyBench.cpp 64 SkRect r = SkRect::MakeWH(rand.nextUScalar1() * 400,
65 rand.nextUScalar1() * 400);
PathBench.cpp 190 path->quadTo(SkScalarMul(rand.nextUScalar1(), SkIntToScalar(640)),
191 SkScalarMul(rand.nextUScalar1(), SkIntToScalar(480)),
192 SkScalarMul(rand.nextUScalar1(), SkIntToScalar(640)),
193 SkScalarMul(rand.nextUScalar1(), SkIntToScalar(480)));
213 path->moveTo(rand.nextUScalar1() * 640, rand.nextUScalar1() * 480);
215 path->lineTo(rand.nextUScalar1() * 640, rand.nextUScalar1() * 480);
656 SkScalar radius = rand.nextUScalar1() * 3;
657 r.fLeft = rand.nextUScalar1() * 300
    [all...]
BlurBench.cpp 61 SkRect r = SkRect::MakeWH(rand.nextUScalar1() * 400,
62 rand.nextUScalar1() * 400);
TextBench.cpp 119 SkScalar x = x0 + rand.nextUScalar1() * dim.fX;
120 SkScalar y = y0 + rand.nextUScalar1() * dim.fY;
BitmapBench.cpp 170 SkScalar x = x0 + rand.nextUScalar1() * dim.fX;
171 SkScalar y = y0 + rand.nextUScalar1() * dim.fY;
  /external/skia/legacy/include/core/
SkRandom.h 73 SkScalar nextUScalar1() { return SkFixedToScalar(this->nextUFixed1()); }
  /external/skia/legacy/src/animator/
SkDisplayRandom.cpp 54 SkScalar random = fRandom.nextUScalar1();
SkDisplayMath.cpp 204 scalarResult = fRandom.nextUScalar1();
  /external/skia/src/animator/
SkDisplayRandom.cpp 48 SkScalar random = fRandom.nextUScalar1();
SkDisplayMath.cpp 204 scalarResult = fRandom.nextUScalar1();
  /external/skia/src/effects/gradients/
SkTwoPointRadialGradient.cpp 493 SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()};
494 SkScalar radius1 = random->nextUScalar1();
498 center2.set(random->nextUScalar1(), random->nextUScalar1());
499 radius2 = random->nextUScalar1 ();
SkLinearGradient.cpp 523 SkPoint points[] = {{random->nextUScalar1(), random->nextUScalar1()},
524 {random->nextUScalar1(), random->nextUScalar1()}};
SkTwoPointConicalGradient.cpp 433 SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()};
434 SkScalar radius1 = random->nextUScalar1();
438 center2.set(random->nextUScalar1(), random->nextUScalar1());
439 radius2 = random->nextUScalar1 ();
SkRadialGradient.cpp 544 SkPoint center = {random->nextUScalar1(), random->nextUScalar1()};
545 SkScalar radius = random->nextUScalar1();
SkSweepGradient.cpp 448 SkPoint center = {random->nextUScalar1(), random->nextUScalar1()};
  /external/skia/src/gpu/effects/
GrTextureDomainEffect.cpp 195 domain.fLeft = random->nextUScalar1();
197 domain.fTop = random->nextUScalar1();
  /external/skia/tests/
GrMemoryPoolTest.cpp 210 float createOrDestroy = r.nextUScalar1();

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