/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/modulator/ |
Modulator.java | 30 package com.jme3.terrain.noise.modulator;
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NoiseModulator.java | 30 package com.jme3.terrain.noise.modulator;
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CatRom2.java | 30 package com.jme3.terrain.noise.modulator;
35 import com.jme3.terrain.noise.ShaderUtils;
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/ |
Basis.java | 30 package com.jme3.terrain.noise;
34 import com.jme3.terrain.noise.basis.ImprovedNoise;
35 import com.jme3.terrain.noise.modulator.Modulator;
38 * Interface for - basically 3D - noise generation algorithms, based on the
41 * The main concept is to look at noise as a basis for generating fractals.
46 * return 0; // a flat noise with 0 value everywhere
50 * or a more complex perlin noise ({@link ImprovedNoise}
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Filter.java | 30 package com.jme3.terrain.noise;
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/fractal/ |
Fractal.java | 30 package com.jme3.terrain.noise.fractal;
32 import com.jme3.terrain.noise.Basis;
38 * for noise fractals
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FractalSum.java | 30 package com.jme3.terrain.noise.fractal;
32 import com.jme3.terrain.noise.Basis;
33 import com.jme3.terrain.noise.ShaderUtils;
34 import com.jme3.terrain.noise.basis.ImprovedNoise;
35 import com.jme3.terrain.noise.basis.Noise;
39 * of the noise value with an ever decreasing (0 < roughness < 1) amplitude
43 * Note: though noise basis functions are generally designed to return value
50 public class FractalSum extends Noise implements Fractal {
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/basis/ |
NoiseAggregator.java | 30 package com.jme3.terrain.noise.basis;
32 import com.jme3.terrain.noise.Basis;
41 public class NoiseAggregator extends Noise {
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Noise.java | 30 package com.jme3.terrain.noise.basis;
36 import com.jme3.terrain.noise.Basis;
37 import com.jme3.terrain.noise.modulator.Modulator;
38 import com.jme3.terrain.noise.modulator.NoiseModulator;
41 * Utility base class for Noise implementations
46 public abstract class Noise implements Basis {
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FilteredBasis.java | 30 package com.jme3.terrain.noise.basis;
36 import com.jme3.terrain.noise.Basis;
37 import com.jme3.terrain.noise.filter.AbstractFilter;
38 import com.jme3.terrain.noise.modulator.Modulator;
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ImprovedNoise.java | 30 package com.jme3.terrain.noise.basis;
32 import com.jme3.terrain.noise.ShaderUtils;
34 // JAVA REFERENCE IMPLEMENTATION OF IMPROVED NOISE - COPYRIGHT 2002 KEN PERLIN.
36 * Perlin's default implementation of Improved Perlin Noise
37 * designed to work with Noise base
39 public final class ImprovedNoise extends Noise {
46 static public float noise(float x, float y, float z) {
method in class:ImprovedNoise 124 return ImprovedNoise.noise(this.scale * x, this.scale * y, this.scale * z);
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/external/jmonkeyengine/engine/src/test/jme3test/terrain/ |
TerrainFractalGridTest.java | 13 import com.jme3.terrain.noise.ShaderUtils; 14 import com.jme3.terrain.noise.basis.FilteredBasis; 15 import com.jme3.terrain.noise.filter.IterativeFilter; 16 import com.jme3.terrain.noise.filter.OptimizedErode; 17 import com.jme3.terrain.noise.filter.PerturbFilter; 18 import com.jme3.terrain.noise.filter.SmoothFilter; 19 import com.jme3.terrain.noise.fractal.FractalSum; 20 import com.jme3.terrain.noise.modulator.NoiseModulator;
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TerrainGridAlphaMapTest.java | 37 import com.jme3.terrain.noise.ShaderUtils; 38 import com.jme3.terrain.noise.basis.FilteredBasis; 39 import com.jme3.terrain.noise.filter.IterativeFilter; 40 import com.jme3.terrain.noise.filter.OptimizedErode; 41 import com.jme3.terrain.noise.filter.PerturbFilter; 42 import com.jme3.terrain.noise.filter.SmoothFilter; 43 import com.jme3.terrain.noise.fractal.FractalSum; 44 import com.jme3.terrain.noise.modulator.NoiseModulator;
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TerrainTestModifyHeight.java | 61 import com.jme3.terrain.noise.ShaderUtils; 62 import com.jme3.terrain.noise.basis.FilteredBasis; 63 import com.jme3.terrain.noise.filter.IterativeFilter; 64 import com.jme3.terrain.noise.filter.OptimizedErode; 65 import com.jme3.terrain.noise.filter.PerturbFilter; 66 import com.jme3.terrain.noise.filter.SmoothFilter; 67 import com.jme3.terrain.noise.fractal.FractalSum; 68 import com.jme3.terrain.noise.modulator.NoiseModulator;
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/external/libvpx/libvpx/vp8/common/ |
postproc.h | 20 char noise[3072]; member in struct:postproc_state
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/filter/ |
PerturbFilter.java | 30 package com.jme3.terrain.noise.filter;
35 import com.jme3.terrain.noise.ShaderUtils;
36 import com.jme3.terrain.noise.fractal.FractalSum;
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AbstractFilter.java | 30 package com.jme3.terrain.noise.filter;
36 import com.jme3.terrain.noise.Filter;
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IterativeFilter.java | 30 package com.jme3.terrain.noise.filter;
36 import com.jme3.terrain.noise.Filter;
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HydraulicErodeFilter.java | 30 package com.jme3.terrain.noise.filter;
34 import com.jme3.terrain.noise.Basis;
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SmoothFilter.java | 30 package com.jme3.terrain.noise.filter;
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/hardware/invensense/mlsdk/mllite/ |
compass.h | 53 float noise; member in struct:yas_adaptive_filter
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compass.c | 85 static void adaptive_filter_init(struct yas_adaptive_filter *adap_filter, int len, float noise) 91 adap_filter->noise = noise; 139 if (sum <= adap_filter->noise) { 143 return ((in - avg) * (sum - adap_filter->noise) / sum + avg); 166 float noise[] = { local 178 adaptive_filter_init(&t->adap_filter[i], YAS_DEFAULT_FILTER_LEN, noise[i]);
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/external/webrtc/src/modules/audio_processing/ns/ |
ns_core.c | 35 // used when noise is flatter than speech 122 //for quantile noise estimation 144 inst->priorSpeechProb = (float)0.5; //prior prob for speech/noise 147 inst->noisePrev[i] = (float)0.0; //previous noise-spectrum 149 inst->magnAvgPause[i] = (float)0.0; //conservative noise spectrum estimate 187 inst->modelUpdatePars[2] = 0; //counter for update of conservative noise spectrum 239 // Estimate noise 240 void WebRtcNs_NoiseEstimation(NSinst_t* inst, float* magn, float* noise) { 293 // Sequentially update the noise during startup 295 // Use the last "s" to get noise during startup that differ from zero 737 float magn[HALF_ANAL_BLOCKL], noise[HALF_ANAL_BLOCKL]; local [all...] |
/external/speex/libspeex/ |
preprocess.c | 46 I. Cohen and B. Berdugo, "Speech enhancement for non-stationary noise environments". 50 approach to combined acoustic echo cancellation and noise reduction". IEEE 211 spx_word32_t *noise; /**< Noise estimate */ member in struct:SpeexPreprocessState_ 221 int *update_prob; /**< Probability of speech presence for noise update */ 320 /* Compute the gain floor based on different floors for the background noise and residual echo */ 321 static void compute_gain_floor(int noise_suppress, int effective_echo_suppress, spx_word32_t *noise, spx_word32_t *echo, spx_word16_t *gain_floor, int len) 331 /* gain_floor = sqrt [ (noise*noise_floor + echo*echo_floor) / (noise+echo) ] */ 334 spx_sqrt(SHL32(EXTEND32(DIV32_16_Q15(PSHR32(noise[i],NOISE_SHIFT) + MULT16_32_Q15(gain_ratio,echo[i]) [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
TextureGeneratorStucci.java | 52 * Constructor stores the given noise generator. 54 * the noise generator 88 noiseValue = NoiseGenerator.NoiseFunctions.noise(texvec[0], texvec[1], texvec[2], noisesize, 0, noisebasis, isHard); 94 texres.intensity = NoiseGenerator.NoiseFunctions.noise(texvec[0], texvec[1], texvec[2] + ofs, noisesize, 0, noisebasis, isHard);
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