HomeSort by relevance Sort by last modified time
    Searched refs:noise (Results 1 - 25 of 110) sorted by null

1 2 3 4 5

  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/modulator/
Modulator.java 30 package com.jme3.terrain.noise.modulator;
NoiseModulator.java 30 package com.jme3.terrain.noise.modulator;
CatRom2.java 30 package com.jme3.terrain.noise.modulator;
35 import com.jme3.terrain.noise.ShaderUtils;
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/
Basis.java 30 package com.jme3.terrain.noise;
34 import com.jme3.terrain.noise.basis.ImprovedNoise;
35 import com.jme3.terrain.noise.modulator.Modulator;
38 * Interface for - basically 3D - noise generation algorithms, based on the
41 * The main concept is to look at noise as a basis for generating fractals.
46 * return 0; // a flat noise with 0 value everywhere
50 * or a more complex perlin noise ({@link ImprovedNoise}
Filter.java 30 package com.jme3.terrain.noise;
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/fractal/
Fractal.java 30 package com.jme3.terrain.noise.fractal;
32 import com.jme3.terrain.noise.Basis;
38 * for noise fractals
FractalSum.java 30 package com.jme3.terrain.noise.fractal;
32 import com.jme3.terrain.noise.Basis;
33 import com.jme3.terrain.noise.ShaderUtils;
34 import com.jme3.terrain.noise.basis.ImprovedNoise;
35 import com.jme3.terrain.noise.basis.Noise;
39 * of the noise value with an ever decreasing (0 < roughness < 1) amplitude
43 * Note: though noise basis functions are generally designed to return value
50 public class FractalSum extends Noise implements Fractal {
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/basis/
NoiseAggregator.java 30 package com.jme3.terrain.noise.basis;
32 import com.jme3.terrain.noise.Basis;
41 public class NoiseAggregator extends Noise {
Noise.java 30 package com.jme3.terrain.noise.basis;
36 import com.jme3.terrain.noise.Basis;
37 import com.jme3.terrain.noise.modulator.Modulator;
38 import com.jme3.terrain.noise.modulator.NoiseModulator;
41 * Utility base class for Noise implementations
46 public abstract class Noise implements Basis {
FilteredBasis.java 30 package com.jme3.terrain.noise.basis;
36 import com.jme3.terrain.noise.Basis;
37 import com.jme3.terrain.noise.filter.AbstractFilter;
38 import com.jme3.terrain.noise.modulator.Modulator;
ImprovedNoise.java 30 package com.jme3.terrain.noise.basis;
32 import com.jme3.terrain.noise.ShaderUtils;
34 // JAVA REFERENCE IMPLEMENTATION OF IMPROVED NOISE - COPYRIGHT 2002 KEN PERLIN.
36 * Perlin's default implementation of Improved Perlin Noise
37 * designed to work with Noise base
39 public final class ImprovedNoise extends Noise {
46 static public float noise(float x, float y, float z) { method in class:ImprovedNoise
124 return ImprovedNoise.noise(this.scale * x, this.scale * y, this.scale * z);
  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainFractalGridTest.java 13 import com.jme3.terrain.noise.ShaderUtils;
14 import com.jme3.terrain.noise.basis.FilteredBasis;
15 import com.jme3.terrain.noise.filter.IterativeFilter;
16 import com.jme3.terrain.noise.filter.OptimizedErode;
17 import com.jme3.terrain.noise.filter.PerturbFilter;
18 import com.jme3.terrain.noise.filter.SmoothFilter;
19 import com.jme3.terrain.noise.fractal.FractalSum;
20 import com.jme3.terrain.noise.modulator.NoiseModulator;
TerrainGridAlphaMapTest.java 37 import com.jme3.terrain.noise.ShaderUtils;
38 import com.jme3.terrain.noise.basis.FilteredBasis;
39 import com.jme3.terrain.noise.filter.IterativeFilter;
40 import com.jme3.terrain.noise.filter.OptimizedErode;
41 import com.jme3.terrain.noise.filter.PerturbFilter;
42 import com.jme3.terrain.noise.filter.SmoothFilter;
43 import com.jme3.terrain.noise.fractal.FractalSum;
44 import com.jme3.terrain.noise.modulator.NoiseModulator;
TerrainTestModifyHeight.java 61 import com.jme3.terrain.noise.ShaderUtils;
62 import com.jme3.terrain.noise.basis.FilteredBasis;
63 import com.jme3.terrain.noise.filter.IterativeFilter;
64 import com.jme3.terrain.noise.filter.OptimizedErode;
65 import com.jme3.terrain.noise.filter.PerturbFilter;
66 import com.jme3.terrain.noise.filter.SmoothFilter;
67 import com.jme3.terrain.noise.fractal.FractalSum;
68 import com.jme3.terrain.noise.modulator.NoiseModulator;
  /external/libvpx/libvpx/vp8/common/
postproc.h 20 char noise[3072]; member in struct:postproc_state
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/filter/
PerturbFilter.java 30 package com.jme3.terrain.noise.filter;
35 import com.jme3.terrain.noise.ShaderUtils;
36 import com.jme3.terrain.noise.fractal.FractalSum;
AbstractFilter.java 30 package com.jme3.terrain.noise.filter;
36 import com.jme3.terrain.noise.Filter;
IterativeFilter.java 30 package com.jme3.terrain.noise.filter;
36 import com.jme3.terrain.noise.Filter;
HydraulicErodeFilter.java 30 package com.jme3.terrain.noise.filter;
34 import com.jme3.terrain.noise.Basis;
SmoothFilter.java 30 package com.jme3.terrain.noise.filter;
  /hardware/invensense/mlsdk/mllite/
compass.h 53 float noise; member in struct:yas_adaptive_filter
compass.c 85 static void adaptive_filter_init(struct yas_adaptive_filter *adap_filter, int len, float noise)
91 adap_filter->noise = noise;
139 if (sum <= adap_filter->noise) {
143 return ((in - avg) * (sum - adap_filter->noise) / sum + avg);
166 float noise[] = { local
178 adaptive_filter_init(&t->adap_filter[i], YAS_DEFAULT_FILTER_LEN, noise[i]);
  /external/webrtc/src/modules/audio_processing/ns/
ns_core.c 35 // used when noise is flatter than speech
122 //for quantile noise estimation
144 inst->priorSpeechProb = (float)0.5; //prior prob for speech/noise
147 inst->noisePrev[i] = (float)0.0; //previous noise-spectrum
149 inst->magnAvgPause[i] = (float)0.0; //conservative noise spectrum estimate
187 inst->modelUpdatePars[2] = 0; //counter for update of conservative noise spectrum
239 // Estimate noise
240 void WebRtcNs_NoiseEstimation(NSinst_t* inst, float* magn, float* noise) {
293 // Sequentially update the noise during startup
295 // Use the last "s" to get noise during startup that differ from zero
737 float magn[HALF_ANAL_BLOCKL], noise[HALF_ANAL_BLOCKL]; local
    [all...]
  /external/speex/libspeex/
preprocess.c 46 I. Cohen and B. Berdugo, "Speech enhancement for non-stationary noise environments".
50 approach to combined acoustic echo cancellation and noise reduction". IEEE
211 spx_word32_t *noise; /**< Noise estimate */ member in struct:SpeexPreprocessState_
221 int *update_prob; /**< Probability of speech presence for noise update */
320 /* Compute the gain floor based on different floors for the background noise and residual echo */
321 static void compute_gain_floor(int noise_suppress, int effective_echo_suppress, spx_word32_t *noise, spx_word32_t *echo, spx_word16_t *gain_floor, int len)
331 /* gain_floor = sqrt [ (noise*noise_floor + echo*echo_floor) / (noise+echo) ] */
334 spx_sqrt(SHL32(EXTEND32(DIV32_16_Q15(PSHR32(noise[i],NOISE_SHIFT) + MULT16_32_Q15(gain_ratio,echo[i])
    [all...]
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
TextureGeneratorStucci.java 52 * Constructor stores the given noise generator.
54 * the noise generator
88 noiseValue = NoiseGenerator.NoiseFunctions.noise(texvec[0], texvec[1], texvec[2], noisesize, 0, noisebasis, isHard);
94 texres.intensity = NoiseGenerator.NoiseFunctions.noise(texvec[0], texvec[1], texvec[2] + ofs, noisesize, 0, noisebasis, isHard);

Completed in 720 milliseconds

1 2 3 4 5