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  /frameworks/native/include/gui/
DummyConsumer.h 38 virtual void onFrameAvailable();
ConsumerBase.h 40 // onFrameAvailable() is called each time an additional frame becomes
48 virtual void onFrameAvailable() = 0;
109 virtual void onFrameAvailable();
BufferQueue.h 54 // onFrameAvailable is called from queueBuffer each time an additional
62 virtual void onFrameAvailable() = 0;
88 virtual void onFrameAvailable();
  /frameworks/native/libs/gui/
DummyConsumer.cpp 35 void DummyConsumer::onFrameAvailable() {
36 ALOGV("onFrameAvailable");
ConsumerBase.cpp 106 void ConsumerBase::onFrameAvailable() {
107 CB_LOGV("onFrameAvailable");
116 CB_LOGV("actually calling onFrameAvailable");
117 listener->onFrameAvailable();
  /frameworks/av/include/camera/
ProCamera.h 58 // onFrameAvailable and OnResultReceived can come in with any order,
68 // TODO: make onFrameAvailable pure virtual
76 virtual void onFrameAvailable(int /*streamId*/,
261 virtual void onFrameAvailable() {
264 c->onFrameAvailable(mStreamId);
303 void onFrameAvailable(int streamId);
  /frameworks/av/services/camera/libcameraservice/camera2/
BurstCapture.h 41 virtual void onFrameAvailable();
ZslProcessor.h 55 virtual void onFrameAvailable();
57 virtual void onFrameAvailable(int32_t frameId, const CameraMetadata &frame);
CallbackProcessor.h 46 void onFrameAvailable();
JpegProcessor.h 49 void onFrameAvailable();
ProFrameProcessor.h 42 virtual void onFrameAvailable(int32_t frameId,
BurstCapture.cpp 47 void BurstCapture::onFrameAvailable() {
StreamingProcessor.h 80 virtual void onFrameAvailable();
ZslProcessor3.h 55 virtual void onFrameAvailable(int32_t frameId, const CameraMetadata &frame);
CaptureSequencer.h 65 virtual void onFrameAvailable(int32_t frameId, const CameraMetadata &frame);
  /frameworks/native/services/surfaceflinger/DisplayHardware/
FramebufferSurface.h 55 virtual void onFrameAvailable();
  /frameworks/av/include/media/stagefright/
SurfaceMediaSource.h 64 // onFrameAvailable() is called from queueBuffer() is the FIFO is
69 virtual void onFrameAvailable() = 0;
127 virtual void onFrameAvailable();
  /frameworks/base/graphics/java/android/graphics/
SurfaceTexture.java 78 void onFrameAvailable(SurfaceTexture surfaceTexture);
280 mOnFrameAvailableListener.onFrameAvailable(SurfaceTexture.this);
  /external/webkit/Source/WebCore/platform/graphics/android/layers/
MediaListener.h 58 virtual void onFrameAvailable()
  /frameworks/av/media/libstagefright/omx/
GraphicBufferSource.h 38 * via the onFrameAvailable callback).
95 virtual void onFrameAvailable();
124 // in the onFrameAvailable callback, or if we're in codecBufferEmptied
  /frameworks/av/services/camera/libcameraservice/
ProCamera2Client.h 100 virtual void onFrameAvailable(int32_t frameId,
  /cts/tests/tests/media/src/android/media/cts/
VideoSurfaceView.java 133 synchronized public void onFrameAvailable(SurfaceTexture surface) {
  /frameworks/av/services/camera/libcameraservice/gui/
RingBufferConsumer.h 166 // Override ConsumerBase::onFrameAvailable
167 virtual void onFrameAvailable();
  /frameworks/native/libs/gui/tests/
BufferQueue_test.cpp 59 virtual void onFrameAvailable() {}
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
SurfaceTextureScreenNail.java 141 abstract public void onFrameAvailable(SurfaceTexture surfaceTexture);

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