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    Searched refs:onground (Results 1 - 10 of 10) sorted by null

  /external/quake/quake/src/QW/client/
pmove.c 28 int onground; variable
349 if (onground != -1) {
366 else if (onground != -1) // apply ground friction
539 if ( onground != -1)
589 onground = -1;
595 onground = -1; // too steep
597 onground = tr.ent;
598 if (onground != -1)
663 onground = -1;
674 if (onground == -1
    [all...]
pmove.h 90 extern int onground;
cl_pred.c 100 to->onground = onground;
client.h 53 int onground; // -1 = in air, else pmove entity number member in struct:__anon14106
view.c 120 if (onground == -1)
192 if (view_message->onground == -1 || cls.demoplayback )
952 if ( (view_message->onground != -1) && (cl.simorg[2] - oldz > 0) )
  /external/quake/quake/src/WinQuake/
sv_user.cpp 40 qboolean onground; variable
361 else if ( onground )
387 onground = (int)sv_player->u.v.flags & FL_ONGROUND;
client.h 191 qboolean onground; member in struct:__anon14399
cl_parse.cpp 553 cl.onground = (bits & SU_ONGROUND) != 0;
733 cl.onground = false; // unless the server says otherwise
view.cpp 186 if (noclip_anglehack || !cl.onground || cls.demoplayback )
961 if (cl.onground && ent->origin[2] - oldz > 0)
  /external/quake/quake/src/QW/server/
sv_user.c     [all...]

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