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    Searched refs:originalnummodes (Results 1 - 4 of 4) sorted by null

  /external/quake/quake/src/QW/client/
vid_win.c 754 int i, j, modenum, cmodes, existingmode, originalnummodes, lowestres; local
760 originalnummodes = nummodes;
807 for (i=originalnummodes, existingmode = 0 ; i<nummodes ; i++)
833 if (nummodes == originalnummodes)
886 for (i=originalnummodes, existingmode = 0 ; i<nummodes ; i++)
957 for (i=originalnummodes, existingmode = 0 ; i<nummodes ; i++)
999 for (i=originalnummodes, cstretch=0 ; i<nummodes ; i++)
1015 for (i=(nummodes-1) ; i>=originalnummodes ; i--)
1019 istretch = originalnummodes;
1030 if (nummodes != originalnummodes)
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gl_vidnt.c 1368 int i, modenum, cmodes, originalnummodes, existingmode, numlowresmodes; local
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  /external/quake/quake/src/WinQuake/
vid_win.cpp 713 int i, j, modenum, cmodes, existingmode, originalnummodes, lowestres; local
719 originalnummodes = nummodes;
766 for (i=originalnummodes, existingmode = 0 ; i<nummodes ; i++)
792 if (nummodes == originalnummodes)
845 for (i=originalnummodes, existingmode = 0 ; i<nummodes ; i++)
916 for (i=originalnummodes, existingmode = 0 ; i<nummodes ; i++)
958 for (i=originalnummodes, cstretch=0 ; i<nummodes ; i++)
974 for (i=(nummodes-1) ; i>=originalnummodes ; i--)
978 istretch = originalnummodes;
989 if (nummodes != originalnummodes)
    [all...]
gl_vidnt.cpp 1368 int i, modenum, cmodes, originalnummodes, existingmode, numlowresmodes; local
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