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Searched
refs:playerSeek
(Results
1 - 3
of
3
) sorted by null
/frameworks/wilhelm/tests/listening/
seekTorture.c
83
SLSeekItf
playerSeek
;
84
result = (*playerObject)->GetInterface(playerObject, SL_IID_SEEK, &
playerSeek
);
103
result = (*
playerSeek
)->SetPosition(
playerSeek
, (SLmillisecond) position,
126
result = (*
playerSeek
)->SetPosition(
playerSeek
, newPos, SL_SEEKMODE_ACCURATE);
/frameworks/wilhelm/tests/sandbox/
reverb.c
634
SLSeekItf
playerSeek
;
635
result = (*playerObject)->GetInterface(playerObject, SL_IID_SEEK, &
playerSeek
);
637
result = (*
playerSeek
)->SetLoop(
playerSeek
, SL_BOOLEAN_TRUE, (SLmillisecond) 0,
xaplay.c
521
XASeekItf
playerSeek
;
522
result = (*playerObject)->GetInterface(playerObject, XA_IID_SEEK, &
playerSeek
);
525
result = (*
playerSeek
)->SetPosition(
playerSeek
, seekPos, XA_SEEKMODE_ACCURATE);
533
result = (*
playerSeek
)->SetLoop(
playerSeek
, XA_BOOLEAN_TRUE, (XAmillisecond) 0,
[
all
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Completed in 2881 milliseconds