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    Searched refs:playerSeek (Results 1 - 3 of 3) sorted by null

  /frameworks/wilhelm/tests/listening/
seekTorture.c 83 SLSeekItf playerSeek;
84 result = (*playerObject)->GetInterface(playerObject, SL_IID_SEEK, &playerSeek);
103 result = (*playerSeek)->SetPosition(playerSeek, (SLmillisecond) position,
126 result = (*playerSeek)->SetPosition(playerSeek, newPos, SL_SEEKMODE_ACCURATE);
  /frameworks/wilhelm/tests/sandbox/
reverb.c 634 SLSeekItf playerSeek;
635 result = (*playerObject)->GetInterface(playerObject, SL_IID_SEEK, &playerSeek);
637 result = (*playerSeek)->SetLoop(playerSeek, SL_BOOLEAN_TRUE, (SLmillisecond) 0,
xaplay.c 521 XASeekItf playerSeek;
522 result = (*playerObject)->GetInterface(playerObject, XA_IID_SEEK, &playerSeek);
525 result = (*playerSeek)->SetPosition(playerSeek, seekPos, XA_SEEKMODE_ACCURATE);
533 result = (*playerSeek)->SetLoop(playerSeek, XA_BOOLEAN_TRUE, (XAmillisecond) 0,
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