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    Searched refs:positionX (Results 1 - 6 of 6) sorted by null

  /packages/inputmethods/LatinIME/java/src/com/android/inputmethod/keyboard/
KeyboardView.java 357 float positionX = centerX;
373 positionX = mKeyLabelHorizontalPadding;
376 positionX = keyWidth - mKeyLabelHorizontalPadding;
380 positionX = centerX - labelCharWidth * 7.0f / 4.0f;
385 positionX = centerX + labelWidth / 2.0f;
390 positionX = centerX - labelWidth / 2.0f;
393 positionX = centerX;
410 canvas.drawText(label, 0, label.length(), positionX, baseline, paint);
431 drawVerticalLine(canvas, positionX, keyHeight, 0xc0800080, line);
446 hintX = positionX
    [all...]
  /frameworks/base/services/input/
SpriteController.h 180 positionX(0), positionY(0), layer(0), alpha(1.0f),
188 float positionX;
SpriteController.cpp 272 update.state.positionX - update.state.icon.hotSpotX,
438 if (mLocked.state.positionX != x || mLocked.state.positionY != y) {
439 mLocked.state.positionX = x;
  /development/samples/ApiDemos/src/com/example/android/apis/view/
GameView.java 420 float positionX, positionY;
426 positionX = -size;
430 positionX = getWidth() + size;
434 positionX = mRandom.nextInt(getWidth());
438 positionX = mRandom.nextInt(getWidth());
445 } while (mShip.distanceTo(positionX, positionY) < minDistance);
454 obstacle.setPosition(positionX, positionY);
  /external/replicaisland/src/com/replica/replicaisland/
GameObjectFactory.java 691 public GameObject spawnPlayer(float positionX, float positionY) {
695 object.getPosition().set(positionX, positionY);
    [all...]
  /frameworks/base/core/java/android/widget/
Editor.java 744 private boolean isPositionVisible(int positionX, int positionY) {
747 position[0] = positionX;
753 // Local scroll is already taken into account in positionX/Y
    [all...]

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