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Searched
refs:positionX
(Results
1 - 6
of
6
) sorted by null
/packages/inputmethods/LatinIME/java/src/com/android/inputmethod/keyboard/
KeyboardView.java
357
float
positionX
= centerX;
373
positionX
= mKeyLabelHorizontalPadding;
376
positionX
= keyWidth - mKeyLabelHorizontalPadding;
380
positionX
= centerX - labelCharWidth * 7.0f / 4.0f;
385
positionX
= centerX + labelWidth / 2.0f;
390
positionX
= centerX - labelWidth / 2.0f;
393
positionX
= centerX;
410
canvas.drawText(label, 0, label.length(),
positionX
, baseline, paint);
431
drawVerticalLine(canvas,
positionX
, keyHeight, 0xc0800080, line);
446
hintX =
positionX
[
all
...]
/frameworks/base/services/input/
SpriteController.h
180
positionX
(0), positionY(0), layer(0), alpha(1.0f),
188
float
positionX
;
SpriteController.cpp
272
update.state.
positionX
- update.state.icon.hotSpotX,
438
if (mLocked.state.
positionX
!= x || mLocked.state.positionY != y) {
439
mLocked.state.
positionX
= x;
/development/samples/ApiDemos/src/com/example/android/apis/view/
GameView.java
420
float
positionX
, positionY;
426
positionX
= -size;
430
positionX
= getWidth() + size;
434
positionX
= mRandom.nextInt(getWidth());
438
positionX
= mRandom.nextInt(getWidth());
445
} while (mShip.distanceTo(
positionX
, positionY) < minDistance);
454
obstacle.setPosition(
positionX
, positionY);
/external/replicaisland/src/com/replica/replicaisland/
GameObjectFactory.java
691
public GameObject spawnPlayer(float
positionX
, float positionY) {
695
object.getPosition().set(
positionX
, positionY);
[
all
...]
/frameworks/base/core/java/android/widget/
Editor.java
744
private boolean isPositionVisible(int
positionX
, int positionY) {
747
position[0] =
positionX
;
753
// Local scroll is already taken into account in
positionX
/Y
[
all
...]
Completed in 79 milliseconds