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    Searched refs:prepareTexture (Results 1 - 9 of 9) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/chromium/
WebGLLayerChromium.cpp 79 // prepareTexture copies the contents of the off-screen render target into the texture
82 m_context->prepareTexture();
LayerRendererChromium.cpp 462 m_context->prepareTexture();
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  /external/webkit/Source/WebCore/platform/graphics/mac/
WebGLLayer.mm 72 m_context->prepareTexture();
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 668 ShaderParameter[] params = prepareTexture(texture);
686 private ShaderParameter[] prepareTexture(BasicTexture texture) {
696 prepareTexture(texture, program, params);
700 private void prepareTexture(BasicTexture texture, int program, ShaderParameter[] params) {
718 prepareTexture(texture, mMeshProgram, mMeshParameters);
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  /external/webkit/Source/WebKit/chromium/src/
GraphicsContext3DChromium.cpp 150 void GraphicsContext3DInternal::prepareTexture()
152 m_impl->prepareTexture();
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GraphicsContext3DInternal.h 77 void prepareTexture();
  /external/webkit/Source/WebKit/chromium/public/
WebGraphicsContext3D.h 140 virtual void prepareTexture() = 0;
  /external/webkit/Source/WebCore/platform/graphics/
GraphicsContext3D.h 490 void prepareTexture();
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  /external/webkit/Source/WebCore/platform/graphics/opengl/
GraphicsContext3DOpenGL.cpp 325 void GraphicsContext3D::prepareTexture()
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