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Searched
refs:preserves3D
(Results
1 - 21
of
21
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/chromium/cc/
CCLayerImpl.h
92
void setPreserves3D(bool
preserves3D
) { m_preserves3D =
preserves3D
; }
93
bool
preserves3D
() const { return m_preserves3D; }
/external/webkit/Source/WebCore/platform/graphics/texmap/
TextureMapperNode.h
218
bool
preserves3D
;
234
,
preserves3D
(false)
TextureMapperNode.cpp
256
if (hasTransparency || !m_state.transform.isIdentityOrTranslation() || m_parent->m_state.
preserves3D
)
328
if (m_state.
preserves3D
)
398
if (parent && parent->m_state.
preserves3D
)
579
if (!m_state.
preserves3D
|| m_children.isEmpty()) {
726
if (m_state.
preserves3D
)
829
m_state.
preserves3D
= graphicsLayer->
preserves3D
();
GraphicsLayerTextureMapper.cpp
224
if (value ==
preserves3D
())
/external/webkit/Source/WebCore/platform/graphics/chromium/
LayerChromium.h
142
bool
preserves3D
() { return m_owner && m_owner->
preserves3D
(); }
LayerRendererChromium.cpp
606
bool useSurfaceForOpacity = drawLayer->opacity() != 1 && !drawLayer->
preserves3D
();
623
if (drawLayer->superlayer() && drawLayer->superlayer()->
preserves3D
())
662
if (drawLayer->superlayer()->
preserves3D
())
698
if (!drawLayer->
preserves3D
()) {
720
if (!drawLayer->superlayer()->
preserves3D
())
[
all
...]
GraphicsLayerChromium.cpp
222
void GraphicsLayerChromium::setPreserves3D(bool
preserves3D
)
224
if (
preserves3D
== m_preserves3D)
227
GraphicsLayer::setPreserves3D(
preserves3D
);
LayerChromium.cpp
307
layer->setPreserves3D(
preserves3D
());
/external/webkit/Source/WebCore/platform/graphics/win/
GraphicsLayerCACF.cpp
248
void GraphicsLayerCACF::setPreserves3D(bool
preserves3D
)
250
if (
preserves3D
== m_preserves3D)
253
GraphicsLayer::setPreserves3D(
preserves3D
);
/external/webkit/Source/WebCore/platform/graphics/
GraphicsLayer.cpp
289
if (!
preserves3D
())
305
if (
preserves3D
()) {
448
ts << "(
preserves3D
" << m_preserves3D << ")\n";
GraphicsLayer.h
256
bool
preserves3D
() const { return m_preserves3D; }
/external/webkit/Source/WebCore/platform/graphics/android/
GraphicsLayerAndroid.cpp
313
void GraphicsLayerAndroid::setPreserves3D(bool
preserves3D
)
315
if (
preserves3D
== m_preserves3D)
318
GraphicsLayer::setPreserves3D(
preserves3D
);
319
m_contentLayer->setPreserves3D(
preserves3D
);
[
all
...]
/external/webkit/Source/WebCore/platform/graphics/android/layers/
LayerAndroid.cpp
486
if (!
preserves3D
()) {
830
if (
preserves3D
()) {
844
if (
preserves3D
())
862
if (
preserves3D
()) {
[
all
...]
LayerAndroid.h
169
bool
preserves3D
() { return m_preserves3D; }
/external/webkit/Source/WebCore/platform/graphics/qt/
GraphicsLayerQt.cpp
292
bool
preserves3D
: 1;
303
,
preserves3D
(false)
557
if (!m_state.
preserves3D
) {
[
all
...]
/external/webkit/Source/WebCore/rendering/
RenderInline.cpp
[
all
...]
RenderLayer.h
441
bool
preserves3D
() const { return renderer()->style()->transformStyle3D() == TransformStyle3DPreserve3D; }
730
// in a
preserves3D
hierarchy. Hint to do 3D-aware hit testing.
[
all
...]
RenderLayer.cpp
638
// Note that
preserves3D
() creates stacking context, so we can just run up the stacking contexts.
639
while (curr && curr->
preserves3D
()) {
669
if (
preserves3D
())
[
all
...]
RenderBox.cpp
[
all
...]
/external/webkit/Source/WebCore/platform/graphics/ca/
GraphicsLayerCA.cpp
460
void GraphicsLayerCA::setPreserves3D(bool
preserves3D
)
462
if (
preserves3D
== m_preserves3D)
465
GraphicsLayer::setPreserves3D(
preserves3D
);
[
all
...]
/external/webkit/Source/WebCore/rendering/style/
RenderStyle.h
[
all
...]
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