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    Searched refs:projectionMatrix (Results 1 - 19 of 19) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/chromium/cc/
CCCanvasLayerImpl.cpp 62 LayerChromium::drawTexturedQuad(context, layerRenderer()->projectionMatrix(), drawTransform(),
CCPluginLayerImpl.cpp 67 LayerChromium::drawTexturedQuad(context, layerRenderer()->projectionMatrix(), drawTransform(),
CCVideoLayerImpl.cpp 133 LayerChromium::drawTexturedQuad(context, layerRenderer()->projectionMatrix(), drawTransform(),
156 LayerChromium::drawTexturedQuad(context, layerRenderer()->projectionMatrix(), drawTransform(),
CCHeadsUpDisplay.cpp 122 LayerChromium::drawTexturedQuad(context, m_layerRenderer->projectionMatrix(),
CCLayerImpl.cpp 179 toGLMatrix(&glMatrix[0], layerRenderer()->projectionMatrix() * renderMatrix);
  /frameworks/base/libs/hwui/
Program.cpp 154 void Program::set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
156 mat4 p(projectionMatrix);
Program.h 365 void set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
  /external/eigen/demos/opengl/
camera.h 79 const Eigen::Matrix4f& projectionMatrix(void) const;
camera.cpp 232 const Matrix4f& Camera::projectionMatrix(void) const
241 gpu.loadMatrix(projectionMatrix(),GL_PROJECTION);
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Camera.java 200 protected Matrix4f projectionMatrix = new Matrix4f();
277 cam.projectionMatrix = projectionMatrix.clone();
341 this.projectionMatrix.set(cam.projectionMatrix);
371 * The cliPlane is used to recompute the projectionMatrix using the plane as the near plane
394 Matrix4f p = projectionMatrix.clone();
422 * The cliPlane is used to recompute the projectionMatrix using the plane as the near plane
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  /external/webkit/Source/WebCore/platform/graphics/chromium/
LayerTilerChromium.h 114 void drawTexturedQuad(GraphicsContext3D*, const TransformationMatrix& projectionMatrix, const TransformationMatrix& drawMatrix,
RenderSurfaceChromium.cpp 136 LayerChromium::drawTexturedQuad(layerRenderer()->context(), layerRenderer()->projectionMatrix(), drawTransform,
LayerChromium.cpp 323 void LayerChromium::drawTexturedQuad(GraphicsContext3D* context, const TransformationMatrix& projectionMatrix, const TransformationMatrix& drawMatrix,
335 toGLMatrix(&glMatrix[0], projectionMatrix * renderMatrix);
LayerTilerChromium.cpp 416 drawTexturedQuad(context, layerRenderer()->projectionMatrix(), tileMatrix, tileRect.width(), tileRect.height(), opacity, texTranslateX, texTranslateY, texScaleX, texScaleY, program);
432 void LayerTilerChromium::drawTexturedQuad(GraphicsContext3D* context, const TransformationMatrix& projectionMatrix, const TransformationMatrix& drawMatrix,
446 LayerChromium::toGLMatrix(&glMatrix[0], projectionMatrix * renderMatrix);
LayerChromium.h 179 static void drawTexturedQuad(GraphicsContext3D*, const TransformationMatrix& projectionMatrix, const TransformationMatrix& layerMatrix,
LayerRendererChromium.h 105 const TransformationMatrix& projectionMatrix() const { return m_projectionMatrix; }
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
ShaderProgram.cpp 51 "uniform mat4 projectionMatrix;\n"
55 " gl_Position = projectionMatrix * vPosition;\n"
112 "uniform mat4 projectionMatrix;\n"
116 " gl_Position = projectionMatrix * vPosition;\n"
146 "uniform mat4 projectionMatrix;\n"
149 " gl_Position = projectionMatrix * vPosition;\n"
335 GLint pureColorProjMtx = glGetUniformLocation(pureColorProgram, "projectionMatrix");
343 GLint tex2DProjMtx = glGetUniformLocation(tex2DProgram, "projectionMatrix");
353 GLint tex2DInvProjMtx = glGetUniformLocation(tex2DInvProgram, "projectionMatrix");
364 GLint repeatTexProjMtx = glGetUniformLocation(repeatTexProgram, "projectionMatrix");
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/opengl/
TextureMapperGL.cpp 210 TransformationMatrix projectionMatrix;
393 TransformationMatrix matrix = TransformationMatrix(data().projectionMatrix).multiply(modelViewMatrix).multiply(TransformationMatrix(
594 data().projectionMatrix = matrix;
  /frameworks/ex/carousel/java/com/android/ex/carousel/
carousel.rs 220 rs_matrix4x4 projectionMatrix;
    [all...]

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