HomeSort by relevance Sort by last modified time
    Searched refs:rcBindTexture (Results 1 - 7 of 7) sorted by null

  /device/generic/goldfish/opengl/system/renderControl_enc/
renderControl_ftable.h 31 {"rcBindTexture", (void*)rcBindTexture},
renderControl_client_context.h 31 rcBindTexture_client_proc_t rcBindTexture;
57 virtual rcBindTexture_client_proc_t set_rcBindTexture(rcBindTexture_client_proc_t f) { rcBindTexture_client_proc_t retval = rcBindTexture; rcBindTexture = f; return retval;}
renderControl_entry.cpp 29 void rcBindTexture(uint32_t colorBuffer);
163 void rcBindTexture(uint32_t colorBuffer)
166 ctx->rcBindTexture(ctx, colorBuffer);
  /device/generic/goldfish/opengl/system/GLESv1/
gl.cpp 69 rcEnc->rcBindTexture(rcEnc,
  /device/generic/goldfish/opengl/system/GLESv2/
gl2.cpp 69 rcEnc->rcBindTexture(rcEnc, ((cb_handle_t *)(native_buffer->handle))->hostHandle);
  /sdk/emulator/opengl/host/libs/libOpenglRender/
RenderControl.cpp 284 static void rcBindTexture(uint32_t colorBuffer)
355 dec->set_rcBindTexture(rcBindTexture);
  /device/generic/goldfish/opengl/system/egl/
egl.cpp 823 rcEnc->rcBindTexture(rcEnc, pbSurface->getRcColorBuffer());
    [all...]

Completed in 148 milliseconds