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Searched
refs:scrap_allocated
(Results
1 - 2
of
2
) sorted by null
/external/quake/quake/src/QW/client/
gl_draw.c
114
int
scrap_allocated
[MAX_SCRAPS][BLOCK_WIDTH];
variable
136
if (
scrap_allocated
[texnum][i+j] >= best)
138
if (
scrap_allocated
[texnum][i+j] > best2)
139
best2 =
scrap_allocated
[texnum][i+j];
152
scrap_allocated
[texnum][*x + i] = best + h;
[
all
...]
/external/quake/quake/src/WinQuake/
gl_draw.cpp
426
int
scrap_allocated
[MAX_SCRAPS][BLOCK_WIDTH];
variable
449
if (
scrap_allocated
[texnum][i+j] >= best)
451
if (
scrap_allocated
[texnum][i+j] > best2)
452
best2 =
scrap_allocated
[texnum][i+j];
465
scrap_allocated
[texnum][*x + i] = best + h;
[
all
...]
Completed in 373 milliseconds