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    Searched refs:scrap_allocated (Results 1 - 2 of 2) sorted by null

  /external/quake/quake/src/QW/client/
gl_draw.c 114 int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH]; variable
136 if (scrap_allocated[texnum][i+j] >= best)
138 if (scrap_allocated[texnum][i+j] > best2)
139 best2 = scrap_allocated[texnum][i+j];
152 scrap_allocated[texnum][*x + i] = best + h;
    [all...]
  /external/quake/quake/src/WinQuake/
gl_draw.cpp 426 int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH]; variable
449 if (scrap_allocated[texnum][i+j] >= best)
451 if (scrap_allocated[texnum][i+j] > best2)
452 best2 = scrap_allocated[texnum][i+j];
465 scrap_allocated[texnum][*x + i] = best + h;
    [all...]

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