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Searched
refs:screenaspect
(Results
1 - 2
of
2
) sorted by null
/external/quake/quake/src/QW/client/
gl_rmain.c
947
float
screenaspect
;
local
981
screenaspect
= (float)r_refdef.vrect.width/r_refdef.vrect.height;
983
// yfov = (2.0 * tan (scr_fov.value/360*M_PI)) /
screenaspect
;
985
// MYgluPerspective (yfov,
screenaspect
, 4, 4096);
986
MYgluPerspective (r_refdef.fov_y,
screenaspect
, 4, 4096);
/external/quake/quake/src/WinQuake/
gl_rmain.cpp
1167
float
screenaspect
;
local
1203
screenaspect
= (float)r_refdef.vrect.width/r_refdef.vrect.height;
1205
MYgluPerspective (r_refdef.fov_y,
screenaspect
, 4, 4096);
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