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    Searched refs:screenaspect (Results 1 - 2 of 2) sorted by null

  /external/quake/quake/src/QW/client/
gl_rmain.c 947 float screenaspect; local
981 screenaspect = (float)r_refdef.vrect.width/r_refdef.vrect.height;
983 // yfov = (2.0 * tan (scr_fov.value/360*M_PI)) / screenaspect;
985 // MYgluPerspective (yfov, screenaspect, 4, 4096);
986 MYgluPerspective (r_refdef.fov_y, screenaspect, 4, 4096);
  /external/quake/quake/src/WinQuake/
gl_rmain.cpp 1167 float screenaspect; local
1203 screenaspect = (float)r_refdef.vrect.width/r_refdef.vrect.height;
1205 MYgluPerspective (r_refdef.fov_y, screenaspect, 4, 4096);
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