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    Searched refs:setFrustumPerspective (Results 1 - 7 of 7) sorted by null

  /external/jmonkeyengine/engine/src/core/com/jme3/shadow/
ShadowCamera.java 72 lightCam.setFrustumPerspective(45, 1, 1, 300);
ShadowUtil.java 284 shadowCam.setFrustumPerspective(45, 1, 1, 150);
360 shadowCam.setFrustumPerspective(45, 1, 1, 150);
439 shadowCam.setFrustumPerspective(45, 1, 1, splitMax.z);
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/cameras/
CameraHelper.java 79 result.setFrustumPerspective(45, aspect, clipsta, clipend);
110 result.setFrustumPerspective(aspect, result.getWidth() / result.getHeight(), clipsta, clipend);
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestRenderToTexture.java 79 offCamera.setFrustumPerspective(45f, 1f, 1f, 1000f);
TestRenderToMemory.java 187 offCamera.setFrustumPerspective(45f, 1f, 1f, 1000f);
  /external/jmonkeyengine/engine/src/core/com/jme3/app/
Application.java 248 cam.setFrustumPerspective(45f, (float)cam.getWidth() / cam.getHeight(), 1f, 1000f);
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Camera.java 756 * <code>setFrustumPerspective</code> defines the frustum for the camera. This
764 public void setFrustumPerspective(float fovY, float aspect, float near,
768 logger.log(Level.WARNING, "Invalid aspect given to setFrustumPerspective: {0}", aspect);
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