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    Searched refs:set_glBindTexture (Results 1 - 11 of 11) sorted by null

  /sdk/emulator/opengl/tests/ut_renderer/
RenderingThread.cpp 307 m_glBindTexture = m_glDec.set_glBindTexture(s_glBindTexture);
  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_client_context.cpp 21 ptr = getProc("glBindTexture", userData); set_glBindTexture((glBindTexture_client_proc_t)ptr);
gl2_client_context.h 226 virtual glBindTexture_client_proc_t set_glBindTexture(glBindTexture_client_proc_t f) { glBindTexture_client_proc_t retval = glBindTexture; glBindTexture = f; return retval;}
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GL2Encoder.cpp 106 m_glBindTexture_enc = set_glBindTexture(s_glBindTexture);
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gl2_enc.cpp     [all...]
  /device/generic/goldfish/opengl/system/GLESv1_enc/
gl_client_context.cpp 56 ptr = getProc("glBindTexture", userData); set_glBindTexture((glBindTexture_client_proc_t)ptr);
GLEncoder.cpp     [all...]
gl_client_context.h 344 virtual glBindTexture_client_proc_t set_glBindTexture(glBindTexture_client_proc_t f) { glBindTexture_client_proc_t retval = glBindTexture; glBindTexture = f; return retval;}
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gl_enc.cpp     [all...]
  /device/generic/goldfish/opengl/tests/gles_android_wrapper/
gles_dispatch.cpp 66 ptr = dlsym(gles_android,"glBindTexture"); disp->set_glBindTexture((glBindTexture_t)ptr);
gles_dispatch.h 336 glBindTexture_t set_glBindTexture(glBindTexture_t f) { glBindTexture_t retval = glBindTexture; glBindTexture = f; return retval;}
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