/cts/tests/tests/opengl/libopengltest/ |
common.cpp | 23 GLuint loadShader(GLenum shaderType, const char* pSource) { 24 GLuint shader = glCreateShader(shaderType);
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common.h | 24 GLuint loadShader(GLenum shaderType, const char* pSource);
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/external/webkit/Source/ThirdParty/ANGLE/src/compiler/ |
ShHandle.h | 62 ShShaderType getShaderType() const { return shaderType; } 77 ShShaderType shaderType;
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Compiler.cpp | 83 : shaderType(type), 120 shaderType, shaderSpec, infoSink); 164 builtIns.initialize(shaderType, shaderSpec, resources); 166 shaderType, shaderSpec, resources, infoSink, symbolTable); 180 ValidateLimitations validate(shaderType, infoSink.info);
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ValidateLimitations.h | 23 ValidateLimitations(ShShaderType shaderType, TInfoSinkBase& sink);
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ParseHelper.h | 34 intermediate(interm), symbolTable(symt), extensionBehavior(ext), infoSink(is), shaderType(type), shaderSpec(spec), treeRoot(0), 41 ShShaderType shaderType; // vertex or fragment language (future: pack or unpack)
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/external/webkit/Source/WebCore/platform/graphics/ |
ANGLEWebKitBridge.h | 54 bool validateShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String& translatedShaderSource, String& shaderValidationLog);
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ANGLEWebKitBridge.cpp | 69 bool ANGLEWebKitBridge::validateShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String& translatedShaderSource, String& shaderValidationLog) 84 if (shaderType == SHADER_TYPE_VERTEX)
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/development/samples/HelloEffects/src/com/example/android/mediafx/ |
GLToolbox.java | 23 public static int loadShader(int shaderType, String source) { 24 int shader = GLES20.glCreateShader(shaderType); 35 shaderType + ":" + info);
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/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
Shader.java | 76 public static enum ShaderType {
99 ShaderType shaderType;
106 public ShaderSource(ShaderType type){
108 this.shaderType = type;
115 this.shaderType = ss.shaderType;
127 oc.write(shaderType, "shaderType", null);
135 shaderType = ic.readEnum("shaderType", ShaderType.class, null); [all...] |
/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
gles3jni.h | 68 extern GLuint createShader(GLenum shaderType, const char* src);
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.h | 34 GLuint loadShader(GLenum shaderType, const char* pSource);
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Renderer.cpp | 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { 39 GLuint shader = glCreateShader(shaderType); 53 shaderType, buf);
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/packages/apps/Gallery2/jni_mosaic/feature_mos/src/mosaic_renderer/ |
Renderer.h | 34 GLuint loadShader(GLenum shaderType, const char* pSource);
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Renderer.cpp | 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { 39 GLuint shader = glCreateShader(shaderType); 53 shaderType, buf);
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.h | 34 GLuint loadShader(GLenum shaderType, const char* pSource);
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Renderer.cpp | 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { 39 GLuint shader = glCreateShader(shaderType); 53 shaderType, buf);
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/sdk/emulator/opengl/host/libs/Translator/GLES_V2/ |
GLESv2Validate.h | 33 static bool shaderType(GLenum type);
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/development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
gl_code.cpp | 57 GLuint loadShader(GLenum shaderType, const char* pSource) { 58 GLuint shader = glCreateShader(shaderType); 72 shaderType, buf);
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
GL2JavaView.java | 95 private int loadShader(int shaderType, String source) { 96 int shader = GLES20.glCreateShader(shaderType); 103 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
gl_code.cpp | 37 GLuint loadShader(GLenum shaderType, const char* pSource) { 38 GLuint shader = glCreateShader(shaderType); 52 shaderType, buf);
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/frameworks/native/opengl/tests/gldual/jni/ |
gl_code.cpp | 37 GLuint loadShader(GLenum shaderType, const char* pSource) { 38 GLuint shader = glCreateShader(shaderType); 52 shaderType, buf);
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/cts/tests/tests/media/src/android/media/cts/ |
TextureRender.java | 194 private int loadShader(int shaderType, String source) { 195 int shader = GLES20.glCreateShader(shaderType); 196 checkGlError("glCreateShader type=" + shaderType); 202 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/cts/tests/src/android/opengl/cts/ |
EglConfigGLSurfaceView.java | 191 private int loadShader(int shaderType, String source) { 192 int shader = GLES20.glCreateShader(shaderType); 199 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/cts/tests/tests/mediastress/src/android/mediastress/cts/ |
SurfaceTextureRenderer.java | 244 private int loadShader(int shaderType, String source) { 245 int shader = GLES20.glCreateShader(shaderType); 252 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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