HomeSort by relevance Sort by last modified time
    Searched refs:skin (Results 1 - 25 of 41) sorted by null

1 2

  /external/quake/quake/src/QW/client/
skin.c 35 Determines the best skin for the given scoreboard
36 slot, and sets scoreboard->skin
42 skin_t *skin; local
50 s = Info_ValueForKey (sc->userinfo, "skin");
66 sc->skin = &skins[i];
67 Skin_Cache (sc->skin);
78 skin = &skins[numskins];
79 sc->skin = skin;
82 memset (skin, 0, sizeof(*skin))
    [all...]
gl_rmisc.c 231 Translates a skin texture by the per-player color lookup
257 strcpy(s, Info_ValueForKey(player->userinfo, "skin"));
259 if (player->skin && !stricmp(s, player->skin->name))
260 player->skin = NULL;
263 player->_bottomcolor != player->bottomcolor || !player->skin) {
291 // locate the original skin pixels
297 if (!player->skin)
299 if ((original = Skin_Cache(player->skin)) != NULL) {
300 //skin data widt
    [all...]
client.h 26 qboolean failedload; // the name isn't a valid skin
71 // skin information
80 skin_t *skin; member in struct:player_info_s
487 // skin.c
509 byte *Skin_Cache (skin_t *skin);
model.h 256 int skin; member in struct:__anon14178
r_alias.c 572 Con_DPrintf ("R_AliasSetupSkin: no such skin # %d\n", skinnum);
583 pskindesc->skin);
606 r_affinetridesc.pskin = (void *)((byte *)paliashdr + pskindesc->skin);
615 if (!currententity->scoreboard->skin)
617 base = Skin_Cache (currententity->scoreboard->skin);
gl_model.c 1385 void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight )
1387 byte fillcolor = *skin; // assume this is the pixel to fill
1408 //printf( "not filling skin from %d to %d\n", fillcolor, filledcolor );
1419 byte *pos = &skin[x + skinwidth * y];
1427 skin[x + skinwidth * y] = fdc;
1441 byte *skin; local
1446 skin = (byte *)(pskintype + 1);
1456 Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
1463 Sys_Error ("Player skin too large");
1475 // animating skin group. yuck
    [all...]
cl_parse.c 891 strcpy(s, Info_ValueForKey(player->userinfo, "skin"));
893 if (player->skin && !stricmp(s, player->skin->name))
894 player->skin = NULL;
897 player->_bottomcolor != player->bottomcolor || !player->skin) {
  /external/skia/include/views/animated/
SkBorderView.h 21 void setSkin(const char skin[]);
  /external/skia/legacy/include/views/
SkBorderView.h 21 void setSkin(const char skin[]);
  /external/skia/legacy/src/views/
SkBorderView.cpp 29 void SkBorderView::setSkin(const char skin[])
31 init_skin_anim(skin, &fAnim);
  /external/quake/quake/src/WinQuake/
cl_parse.cpp 338 int skin; local
420 skin = MSG_ReadByte();
422 skin = ent->baseline.skin;
423 if (skin != ent->skinnum) {
424 ent->skinnum = skin;
434 ent->skinnum = ent->baseline.skin;
498 ent->baseline.skin = MSG_ReadByte();
684 ent->skinnum = ent->baseline.skin;
model.h 245 int skin; member in struct:__anon14538
sv_main.cpp 496 if (ent->baseline.skin != ent->u.v.skin)
533 MSG_WriteByte (msg, (int) ent->u.v.skin);
946 svent->baseline.skin = (int) svent->u.v.skin;
968 MSG_WriteByte (&sv.signon, svent->baseline.skin);
gl_model.cpp 1360 void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight )
1362 byte fillcolor = *skin; // assume this is the pixel to fill
1383 //printf( "not filling skin from %d to %d\n", fillcolor, filledcolor );
1394 byte *pos = &skin[x + skinwidth * y];
1402 skin[x + skinwidth * y] = fdc;
1417 byte *skin; local
1423 skin = (byte *)(pskintype + 1);
1433 Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
1450 // animating skin group. yuck.
1460 Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight )
    [all...]
quakedef.h 232 int skin; member in struct:__anon14605
r_alias.cpp 572 Con_DPrintf ("R_AliasSetupSkin: no such skin # %d\n", skinnum);
583 pskindesc->skin);
606 r_affinetridesc.pskin = (void *)((byte *)paliashdr + pskindesc->skin);