/external/quake/quake/src/QW/client/ |
skin.c | 35 Determines the best skin for the given scoreboard 36 slot, and sets scoreboard->skin 42 skin_t *skin; local 50 s = Info_ValueForKey (sc->userinfo, "skin"); 66 sc->skin = &skins[i]; 67 Skin_Cache (sc->skin); 78 skin = &skins[numskins]; 79 sc->skin = skin; 82 memset (skin, 0, sizeof(*skin)) [all...] |
gl_rmisc.c | 231 Translates a skin texture by the per-player color lookup 257 strcpy(s, Info_ValueForKey(player->userinfo, "skin")); 259 if (player->skin && !stricmp(s, player->skin->name)) 260 player->skin = NULL; 263 player->_bottomcolor != player->bottomcolor || !player->skin) { 291 // locate the original skin pixels 297 if (!player->skin) 299 if ((original = Skin_Cache(player->skin)) != NULL) { 300 //skin data widt [all...] |
client.h | 26 qboolean failedload; // the name isn't a valid skin 71 // skin information 80 skin_t *skin; member in struct:player_info_s 487 // skin.c 509 byte *Skin_Cache (skin_t *skin);
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model.h | 256 int skin; member in struct:__anon14178
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r_alias.c | 572 Con_DPrintf ("R_AliasSetupSkin: no such skin # %d\n", skinnum); 583 pskindesc->skin); 606 r_affinetridesc.pskin = (void *)((byte *)paliashdr + pskindesc->skin); 615 if (!currententity->scoreboard->skin)
617 base = Skin_Cache (currententity->scoreboard->skin);
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gl_model.c | 1385 void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight ) 1387 byte fillcolor = *skin; // assume this is the pixel to fill 1408 //printf( "not filling skin from %d to %d\n", fillcolor, filledcolor ); 1419 byte *pos = &skin[x + skinwidth * y]; 1427 skin[x + skinwidth * y] = fdc; 1441 byte *skin; local 1446 skin = (byte *)(pskintype + 1); 1456 Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight ); 1463 Sys_Error ("Player skin too large"); 1475 // animating skin group. yuck [all...] |
cl_parse.c | 891 strcpy(s, Info_ValueForKey(player->userinfo, "skin")); 893 if (player->skin && !stricmp(s, player->skin->name)) 894 player->skin = NULL; 897 player->_bottomcolor != player->bottomcolor || !player->skin) {
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/external/skia/include/views/animated/ |
SkBorderView.h | 21 void setSkin(const char skin[]);
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/external/skia/legacy/include/views/ |
SkBorderView.h | 21 void setSkin(const char skin[]);
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/external/skia/legacy/src/views/ |
SkBorderView.cpp | 29 void SkBorderView::setSkin(const char skin[]) 31 init_skin_anim(skin, &fAnim);
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/external/quake/quake/src/WinQuake/ |
cl_parse.cpp | 338 int skin; local 420 skin = MSG_ReadByte(); 422 skin = ent->baseline.skin; 423 if (skin != ent->skinnum) { 424 ent->skinnum = skin; 434 ent->skinnum = ent->baseline.skin; 498 ent->baseline.skin = MSG_ReadByte(); 684 ent->skinnum = ent->baseline.skin;
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model.h | 245 int skin; member in struct:__anon14538
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sv_main.cpp | 496 if (ent->baseline.skin != ent->u.v.skin) 533 MSG_WriteByte (msg, (int) ent->u.v.skin); 946 svent->baseline.skin = (int) svent->u.v.skin; 968 MSG_WriteByte (&sv.signon, svent->baseline.skin);
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gl_model.cpp | 1360 void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight ) 1362 byte fillcolor = *skin; // assume this is the pixel to fill 1383 //printf( "not filling skin from %d to %d\n", fillcolor, filledcolor ); 1394 byte *pos = &skin[x + skinwidth * y]; 1402 skin[x + skinwidth * y] = fdc; 1417 byte *skin; local 1423 skin = (byte *)(pskintype + 1); 1433 Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight ); 1450 // animating skin group. yuck. 1460 Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight ) [all...] |
quakedef.h | 232 int skin; member in struct:__anon14605
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r_alias.cpp | 572 Con_DPrintf ("R_AliasSetupSkin: no such skin # %d\n", skinnum);
583 pskindesc->skin);
606 r_affinetridesc.pskin = (void *)((byte *)paliashdr + pskindesc->skin);
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