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Searched
refs:startspot
(Results
1 - 3
of
3
) sorted by null
/external/quake/quake/src/WinQuake/
server.h
49
char
startspot
[64];
member in struct:__anon14655
254
void SV_SpawnServer (char *server, char *
startspot
);
host_cmd.cpp
323
char *
startspot
;
local
338
startspot
= NULL;
342
startspot
= _startspot;
346
SV_SpawnServer (level,
startspot
);
377
char
startspot
[MAX_QPATH];
local
388
strcpy(
startspot
, sv.
startspot
);
389
SV_SpawnServer (mapname,
startspot
);
768
int LoadGamestate(char *level, char *
startspot
)
807
SV_SpawnServer (mapname,
startspot
);
876
char *
startspot
;
local
[
all
...]
sv_main.cpp
1045
void SV_SpawnServer (char *server, char *
startspot
)
1091
if (
startspot
)
1092
strcpy(sv.
startspot
,
startspot
);
1172
pr_global_struct->
startspot
= sv.
startspot
- pr_strings;
Completed in 520 milliseconds