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    Searched refs:surfaceDrawn (Results 1 - 2 of 2) sorted by null

  /frameworks/base/services/input/
SpriteController.h 181 surfaceWidth(0), surfaceHeight(0), surfaceDrawn(false), surfaceVisible(false) {
197 bool surfaceDrawn;
239 mLocked.state.surfaceDrawn = drawn;
SpriteController.cpp 138 update.state.surfaceDrawn = false;
171 update.state.surfaceDrawn = false;
194 if ((update.state.dirty & DIRTY_BITMAP) && update.state.surfaceDrawn) {
195 update.state.surfaceDrawn = false;
199 if (update.state.surfaceControl != NULL && !update.state.surfaceDrawn
234 update.state.surfaceDrawn = true;
247 && update.state.surfaceDrawn;
335 update.state.surfaceDrawn, update.state.surfaceVisible);

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