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    Searched refs:sweepFlag (Results 1 - 16 of 16) sorted by null

  /external/webkit/Source/WebCore/svg/
SVGPathSegArc.h 31 SVGPathSegArc(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
39 , m_sweepFlag(sweepFlag)
85 bool sweepFlag() const { return m_sweepFlag; }
86 void setSweepFlag(bool sweepFlag)
88 m_sweepFlag = sweepFlag;
105 static PassRefPtr<SVGPathSegArcAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
107 return adoptRef(new SVGPathSegArcAbs(element, role, x, y, r1, r2, angle, largeArcFlag, sweepFlag));
111 SVGPathSegArcAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
112 : SVGPathSegArc(element, role, x, y, r1, r2, angle, largeArcFlag, sweepFlag)
122 static PassRefPtr<SVGPathSegArcRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
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SVGPathSegArcAbs.idl 36 attribute [StrictTypeChecking] boolean sweepFlag;
SVGPathSegArcRel.idl 36 attribute [StrictTypeChecking] boolean sweepFlag;
SVGPathStringBuilder.h 51 virtual void arcTo(float, float, float, bool largeArcFlag, bool sweepFlag, const FloatPoint&, PathCoordinateMode);
SVGPathConsumer.h 64 virtual void arcTo(float, float, float, bool largeArcFlag, bool sweepFlag, const FloatPoint&, PathCoordinateMode) = 0;
SVGPathParser.h 47 bool decomposeArcToCubic(float, float, float, FloatPoint&, FloatPoint&, bool largeArcFlag, bool sweepFlag);
SVGPathSegListBuilder.h 65 virtual void arcTo(float, float, float, bool largeArcFlag, bool sweepFlag, const FloatPoint&, PathCoordinateMode);
SVGPathStringBuilder.cpp 102 void SVGPathStringBuilder::arcTo(float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, const FloatPoint& targetPoint, PathCoordinateMode mode)
105 m_stringBuilder.append(String::format("A %.6lg %.6lg %.6lg %d %d %.6lg %.6lg ", r1, r2, angle, largeArcFlag, sweepFlag, targetPoint.x(), targetPoint.y()));
107 m_stringBuilder.append(String::format("a %.6lg %.6lg %.6lg %d %d %.6lg %.6lg ", r1, r2, angle, largeArcFlag, sweepFlag, targetPoint.x(), targetPoint.y()));
SVGPathByteStreamBuilder.cpp 97 void SVGPathByteStreamBuilder::arcTo(float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, const FloatPoint& targetPoint, PathCoordinateMode mode)
105 writeFlag(sweepFlag);
SVGPathByteStreamBuilder.h 55 virtual void arcTo(float, float, float, bool largeArcFlag, bool sweepFlag, const FloatPoint&, PathCoordinateMode);
SVGPathElement.idl 81 in boolean sweepFlag);
88 in boolean sweepFlag);
SVGPathElement.h 76 PassRefPtr<SVGPathSegArcAbs> createSVGPathSegArcAbs(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, SVGPathSegRole role = PathSegUndefinedRole);
77 PassRefPtr<SVGPathSegArcRel> createSVGPathSegArcRel(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, SVGPathSegRole role = PathSegUndefinedRole);
SVGPathElement.cpp 134 PassRefPtr<SVGPathSegArcAbs> SVGPathElement::createSVGPathSegArcAbs(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, SVGPathSegRole role)
136 return SVGPathSegArcAbs::create(this, role, x, y, r1, r2, angle, largeArcFlag, sweepFlag);
139 PassRefPtr<SVGPathSegArcRel> SVGPathElement::createSVGPathSegArcRel(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, SVGPathSegRole role)
141 return SVGPathSegArcRel::create(this, role, x, y, r1, r2, angle, largeArcFlag, sweepFlag);
SVGPathSegListBuilder.cpp 132 void SVGPathSegListBuilder::arcTo(float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, const FloatPoint& targetPoint, PathCoordinateMode mode)
137 m_pathSegList->append(m_pathElement->createSVGPathSegArcAbs(targetPoint.x(), targetPoint.y(), r1, r2, angle, largeArcFlag, sweepFlag, m_pathSegRole));
139 m_pathSegList->append(m_pathElement->createSVGPathSegArcRel(targetPoint.x(), targetPoint.y(), r1, r2, angle, largeArcFlag, sweepFlag, m_pathSegRole));
SVGPathParser.cpp 404 bool SVGPathParser::decomposeArcToCubic(float angle, float rx, float ry, FloatPoint& point1, FloatPoint& point2, bool largeArcFlag, bool sweepFlag)
438 if (sweepFlag == largeArcFlag)
449 if (thetaArc < 0 && sweepFlag)
451 else if (thetaArc > 0 && !sweepFlag)
SVGPathSegListSource.cpp 147 sweep = arcTo->sweepFlag();

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